KittenInMyCerealz

Member

Total Posts: 221
Online Status: Offline
Mon Sep 5 8:10:38 EDT 2011

Quote
Since CK already has rised the amount of credits you get from attacking NPC's, this thread is pointless now.

Lock'd.

no, it isnt pointless, since all the other prices have stayed the same, thus making everything cost a tenfold more than before (spawning items prices & upgrading with stars for example).
you now need to do kazillion attacks to get even one item to 5 stars, or spawn a lvl 100 item.

not to mention how people who played earlier have 10-15x the cash they would have had if they started playing now


Edited 2 time(s). Last edited by Cyberkilla @ Tue Sep 6 15:14:00 EDT 2011

Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Mon Sep 5 8:52:22 EDT 2011

Quote from A KittenInMyCerealz
Quote
Since CK already has rised the amount of credits you get from attacking NPC's, this thread is pointless now.

Lock'd.

no, it isnt pointless, since all the other prices have stayed the same, thus making everything cost a tenfold more than before (spawning items prices & upgrading with stars for example).
you now need to do kazillion attacks to get even one item to 5 stars, or spawn a lvl 100 item.

not to mention how people who played earlier have 10-15x the cash they would have had if they started playing now

You get more Credits if you attack closer to your level.

Edit: There is no ban on discussing this further. It would be nice if you elaborated though. For instance, how much money do you expect per NPC attack with 1 turn?


Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Mon Sep 5 8:54:18 EDT 2011

Vespah

Member

Total Posts: 116
Online Status: Offline
Mon Sep 5 9:33:49 EDT 2011

I think people are unhappy with the current credit drop rates because EM monsters previously dropped around 8k per kill, now it's about 1k.

Personally I like the current rates now, makes it harder to gain credits which in turn makes them more worthwhile to keep. Although at the same time it's unfair because the people with billions of credits didn't have to work as hard as people have to do now.



Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Tue Sep 6 8:57:22 EDT 2011

Quote from Vespah
I think people are unhappy with the current credit drop rates because EM monsters previously dropped around 8k per kill, now it's about 1k.

Personally I like the current rates now, makes it harder to gain credits which in turn makes them more worthwhile to keep. Although at the same time it's unfair because the people with billions of credits didn't have to work as hard as people have to do now.

It's just one of those situations where you're damned if you do, and damned if you don't. If its too little, some people have a historical advantage over newer players.... If it's too large, the economy will suffer. (smiley)

I'll have to think about it, but tbh, it doesn't seem /that/ bad to me any more. It was initially, before the recent fixes, but now it doesn't bother me as much.

You get punished for attacking NPCs well below your level; I think that's what makes it looks nasty to the larger players. IDK, this will be an ongoing process(smiley)


Invisible War ][

KittenInMyCerealz

Member

Total Posts: 221
Online Status: Offline
Tue Sep 6 9:41:18 EDT 2011

i wouldnt mind the current Cr drops if the other prices wouldnt be as high as they are now.
 for example, you need to do ~60k attacks at my level to get one item 5-starred, where is the logic in that? same thing with spawning your self-made items.

the only way to have any "real" money in this game now(for new players), is to buy points with real money and sell them, thus giving a huge disadvantage to all those who do not pay = making this game just like all the other browser-based/MMO s***s out there.

also, i didnt see any faults in the previous Cr system.   you get more money for beating up high lvl npc's, but you gear also costs a lot more than at low lvls.


Edited 2 time(s). Last edited by KittenInMyCerealz @ Tue Sep 6 9:47:59 EDT 2011

Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Tue Sep 6 15:12:53 EDT 2011

Quote from A KittenInMyCerealz
i wouldnt mind the current Cr drops if the other prices wouldnt be as high as they are now.
 for example, you need to do ~60k attacks at my level to get one item 5-starred, where is the logic in that? same thing with spawning your self-made items.

the only way to have any "real" money in this game now(for new players), is to buy points with real money and sell them, thus giving a huge disadvantage to all those who do not pay = making this game just like all the other browser-based/MMO s***s out there.

also, i didnt see any faults in the previous Cr system.   you get more money for beating up high lvl npc's, but you gear also costs a lot more than at low lvls.

I don't think it's as bad as that. They're just NPCs. There are other ways to make money. Also, are you /sure/ it takes 60k attacks against NPCs near your level?

I'll spend some more time on the credit formula soon; I don't think it's as bad as you do though. 

Also, kindly speak civilly to myself and other players. It's really not the big of a problem, especially in the short term, and the jury is still out on whether the formula is satisfactory. I am more happy with it than I was with the previous formula, so it's an improvement.

It took a lot of work to get it even to this point; lots of spreadsheets and extrapolation, to see what the damage would be to the economy. I can't just add some zeros to shut you up.(smiley)

And no, the original formula that you loved so much is not compatible, and could not be pasted into the current codebase, as the numbers it derives its result from are totally different. 


Invisible War ][
Edited 2 time(s). Last edited by Cyberkilla @ Tue Sep 6 15:20:39 EDT 2011