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- [Feedback] Still not happy with NPC Credit rewards
Tue Sep 6 18:04:33 EDT 2011
Quote from Cyberkilla
Quote from A KittenInMyCerealz
i wouldnt mind the current Cr drops if the other prices wouldnt be as high as they are now.
for example, you need to do ~60k attacks at my level to get one item 5-starred, where is the logic in that? same thing with spawning your self-made items.
the only way to have any "real" money in this game now(for new players), is to buy points with real money and sell them, thus giving a huge disadvantage to all those who do not pay = making this game just like all the other browser-based/MMO s***s out there.
also, i didnt see any faults in the previous Cr system. you get more money for beating up high lvl npc's, but you gear also costs a lot more than at low lvls.
for example, you need to do ~60k attacks at my level to get one item 5-starred, where is the logic in that? same thing with spawning your self-made items.
the only way to have any "real" money in this game now(for new players), is to buy points with real money and sell them, thus giving a huge disadvantage to all those who do not pay = making this game just like all the other browser-based/MMO s***s out there.
also, i didnt see any faults in the previous Cr system. you get more money for beating up high lvl npc's, but you gear also costs a lot more than at low lvls.
I don't think it's as bad as that. They're just NPCs. There are other ways to make money. Also, are you /sure/ it takes 60k attacks against NPCs near your level?
I'll spend some more time on the credit formula soon; I don't think it's as bad as you do though.
It's actually around 60k attacks to fully upgrade an item. I get around 1.3k from a level 150 NPC.
Now doing the basic maths means I would have to do around 45k attacks to earn enough to fully upgrade an item, not quite 60k but still alot of attacks.
If you consider that there are 9 items to upgrade, that means you're going to need to do around 400k attacks just to get enough to fully upgrade the set of items that you use.
Tue Sep 6 18:25:57 EDT 2011
Quote from Vespah
Quote from Cyberkilla
Quote from A KittenInMyCerealz
i wouldnt mind the current Cr drops if the other prices wouldnt be as high as they are now.
for example, you need to do ~60k attacks at my level to get one item 5-starred, where is the logic in that? same thing with spawning your self-made items.
the only way to have any "real" money in this game now(for new players), is to buy points with real money and sell them, thus giving a huge disadvantage to all those who do not pay = making this game just like all the other browser-based/MMO s***s out there.
also, i didnt see any faults in the previous Cr system. you get more money for beating up high lvl npc's, but you gear also costs a lot more than at low lvls.
for example, you need to do ~60k attacks at my level to get one item 5-starred, where is the logic in that? same thing with spawning your self-made items.
the only way to have any "real" money in this game now(for new players), is to buy points with real money and sell them, thus giving a huge disadvantage to all those who do not pay = making this game just like all the other browser-based/MMO s***s out there.
also, i didnt see any faults in the previous Cr system. you get more money for beating up high lvl npc's, but you gear also costs a lot more than at low lvls.
I don't think it's as bad as that. They're just NPCs. There are other ways to make money. Also, are you /sure/ it takes 60k attacks against NPCs near your level?
I'll spend some more time on the credit formula soon; I don't think it's as bad as you do though.
It's actually around 60k attacks to fully upgrade an item. I get around 1.3k from a level 150 NPC.
Now doing the basic maths means I would have to do around 45k attacks to earn enough to fully upgrade an item, not quite 60k but still alot of attacks.
If you consider that there are 9 items to upgrade, that means you're going to need to do around 400k attacks just to get enough to fully upgrade the set of items that you use.
If that's true, then we still have an issue to resolve. I think you get much more money if you use more turns, but still, even with 1 turn, you shouldn't need 45-60k attacks.
Invisible War ][
Tue Sep 6 19:08:10 EDT 2011
Quote from Cyberkilla
Quote from Vespah
Quote from Cyberkilla
Quote from A KittenInMyCerealz
i wouldnt mind the current Cr drops if the other prices wouldnt be as high as they are now.
for example, you need to do ~60k attacks at my level to get one item 5-starred, where is the logic in that? same thing with spawning your self-made items.
the only way to have any "real" money in this game now(for new players), is to buy points with real money and sell them, thus giving a huge disadvantage to all those who do not pay = making this game just like all the other browser-based/MMO s***s out there.
also, i didnt see any faults in the previous Cr system. you get more money for beating up high lvl npc's, but you gear also costs a lot more than at low lvls.
for example, you need to do ~60k attacks at my level to get one item 5-starred, where is the logic in that? same thing with spawning your self-made items.
the only way to have any "real" money in this game now(for new players), is to buy points with real money and sell them, thus giving a huge disadvantage to all those who do not pay = making this game just like all the other browser-based/MMO s***s out there.
also, i didnt see any faults in the previous Cr system. you get more money for beating up high lvl npc's, but you gear also costs a lot more than at low lvls.
I don't think it's as bad as that. They're just NPCs. There are other ways to make money. Also, are you /sure/ it takes 60k attacks against NPCs near your level?
I'll spend some more time on the credit formula soon; I don't think it's as bad as you do though.
It's actually around 60k attacks to fully upgrade an item. I get around 1.3k from a level 150 NPC.
Now doing the basic maths means I would have to do around 45k attacks to earn enough to fully upgrade an item, not quite 60k but still alot of attacks.
If you consider that there are 9 items to upgrade, that means you're going to need to do around 400k attacks just to get enough to fully upgrade the set of items that you use.
If that's true, then we still have an issue to resolve. I think you get much more money if you use more turns, but still, even with 1 turn, you shouldn't need 45-60k attacks.
Yea that previous testing was done using 1 turn. So it would take the 45k attacks using 1 turn.
Decided to do a few more tests using 5, 10 and 20 turns, attacking level 150's.
Attacking with 5 turns gives around 2.1k.
10 Turns will give around 3.5k per attack and 20 turns gives anything between 5 and 6k per attack.
Not really that much of an increase between the 1 turn and the 20 turns rewards. I would say that the Credits probably need a slight increase.
Tue Sep 6 21:17:38 EDT 2011
I think that the system the way it is now is fine. It's not supposed to be a handout. It's supposed to be something you work for.
Thu Sep 8 10:48:31 EDT 2011
I agree.....the game needed to be changed.....now that it has been changed it makes upgrading items more "unique" as i always say the game needs to be.
Why make it easy for people to buy an item and upgrade it to 5 stars so quickly. ( yes the prices for items are expensive but we don't want a game to be run rampant with everyone wearing the same stuff fully upgraded again.)
The people that attack are going to make credits. Yeah it may take some time but hey i like the fact that id be working toward buying an item that's different from someone else and makes it more strategic on attacks. But thats just how i look at it.
The big dogs CG21 and Jackk have finally been spending there credits (more CG21 - bought a full set and fully upgraded it from Exo and now no longer has billions in his bank.) (and Jackk bought items i made for him in points and credits and he actually spent a lot of credits and points to do so.)
Anyways i like the current format IMO.
Why make it easy for people to buy an item and upgrade it to 5 stars so quickly. ( yes the prices for items are expensive but we don't want a game to be run rampant with everyone wearing the same stuff fully upgraded again.)
The people that attack are going to make credits. Yeah it may take some time but hey i like the fact that id be working toward buying an item that's different from someone else and makes it more strategic on attacks. But thats just how i look at it.
The big dogs CG21 and Jackk have finally been spending there credits (more CG21 - bought a full set and fully upgraded it from Exo and now no longer has billions in his bank.) (and Jackk bought items i made for him in points and credits and he actually spent a lot of credits and points to do so.)
Anyways i like the current format IMO.
Thu Sep 8 15:15:07 EDT 2011
Quote from Sdiddy73
I agree.....the game needed to be changed.....now that it has been changed it makes upgrading items more "unique" as i always say the game needs to be.
Why make it easy for people to buy an item and upgrade it to 5 stars so quickly. ( yes the prices for items are expensive but we don't want a game to be run rampant with everyone wearing the same stuff fully upgraded again.)
The people that attack are going to make credits. Yeah it may take some time but hey i like the fact that id be working toward buying an item that's different from someone else and makes it more strategic on attacks. But thats just how i look at it.
The big dogs CG21 and Jackk have finally been spending there credits (more CG21 - bought a full set and fully upgraded it from Exo and now no longer has billions in his bank.) (and Jackk bought items i made for him in points and credits and he actually spent a lot of credits and points to do so.)
Anyways i like the current format IMO.
Why make it easy for people to buy an item and upgrade it to 5 stars so quickly. ( yes the prices for items are expensive but we don't want a game to be run rampant with everyone wearing the same stuff fully upgraded again.)
The people that attack are going to make credits. Yeah it may take some time but hey i like the fact that id be working toward buying an item that's different from someone else and makes it more strategic on attacks. But thats just how i look at it.
The big dogs CG21 and Jackk have finally been spending there credits (more CG21 - bought a full set and fully upgraded it from Exo and now no longer has billions in his bank.) (and Jackk bought items i made for him in points and credits and he actually spent a lot of credits and points to do so.)
Anyways i like the current format IMO.
Yeah, I think we need to tread carefully.
Invisible War ][