Wed Feb 2 12:42:53 EST 2011
i recommended more effective skills. skills that when cast correctly... may break you in the turns department.... but enough positives on you and enough negatives on them and itd be to the point where at least a level 80 stands a chance against a level 140. but you can only negative one person per day roughly.... so youd have to pick your poison.... but at least make the positive skills good enough where a level 80 can beat level 100-105s and such.... at least a wider window.... cause right now your economy problem is people can hardly beat people 1 level higher than them....so the money works its way up the ladder.... NEVER DOWN THE LADDER. at least make that do able and it wont be so lopsided.
another idea is potions since skills can kill a persons "turns".... maybe combine both ideas. make for great wars. just throwing them out there.
i care about everyones opinions but kittens. because i am better than him.
another idea is potions since skills can kill a persons "turns".... maybe combine both ideas. make for great wars. just throwing them out there.
i care about everyones opinions but kittens. because i am better than him.
Wed Feb 2 13:15:12 EST 2011
Quote from Mikeniceness
i care about everyones opinions but kittens. because i am better than him.
Yup, I don't see any possible way that saying this could end badly.
Wed Feb 2 13:59:14 EST 2011
Oh, here's another little thing I forgot to mention...
In round 3, we had this sort of skill (though you couldn't cast it), and every 24 hours, it jumped to a random player...
Whilst you were in possession of this special skill, you could break into any person's bank account. Or rather, their Anti Bank Theft was ignored. You were still subject to the bioenergy % theft chance, but nobody could fully defend against you.
If someone attacked you and won, the skill would jump onto their account, and so on. Because it started on a random person, it always gave people a chance to take advantage of it. By the end of the day, it had worked its way up to the top of the leaderboard, but it didn't matter, since it would reset again at 00:00.
It wasn't perfect, and it didn't make you win any attack. It just let you break through bank defences. We could have something like this now, but with a few safeguards, such as:
- Minimum time that it is bound to an account before it can be stolen in attacks.
- Some sort of special effect which made you much more powerful too.
- More than one; perhaps 2 or 3 active at a time, depending on game activity of course. Probably 1-2 at the moment.
There's also a lot of talk about changing how important items are, and/or adding new attributes. Now is most certainly the time to discuss any drastic changes to attacking, as I can do it all in one go
In round 3, we had this sort of skill (though you couldn't cast it), and every 24 hours, it jumped to a random player...
Whilst you were in possession of this special skill, you could break into any person's bank account. Or rather, their Anti Bank Theft was ignored. You were still subject to the bioenergy % theft chance, but nobody could fully defend against you.
If someone attacked you and won, the skill would jump onto their account, and so on. Because it started on a random person, it always gave people a chance to take advantage of it. By the end of the day, it had worked its way up to the top of the leaderboard, but it didn't matter, since it would reset again at 00:00.
It wasn't perfect, and it didn't make you win any attack. It just let you break through bank defences. We could have something like this now, but with a few safeguards, such as:
- Minimum time that it is bound to an account before it can be stolen in attacks.
- Some sort of special effect which made you much more powerful too.
- More than one; perhaps 2 or 3 active at a time, depending on game activity of course. Probably 1-2 at the moment.
There's also a lot of talk about changing how important items are, and/or adding new attributes. Now is most certainly the time to discuss any drastic changes to attacking, as I can do it all in one go
Invisible War ][
Wed Feb 2 14:01:53 EST 2011
Just imagine, you could even have a handful of wild skill buffs floating around each day/week/month, which transformed a player of any level into a superhero, with special abilities. lol.
Idk, I love the idea of these jumping skill buffs though
Idk, I love the idea of these jumping skill buffs though
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Wed Feb 2 14:03:34 EST 2011
Wed Feb 2 14:30:16 EST 2011
how about something different than it working its way up the ladder? all it takes is for it to start on lets say someone in my guild level 70.... i cant attack them. one attack by jackk and no one else gets to use that skill for the rest of the day. there has to be a better way... something that you (ck) are ccapable of doing. i dont know what u can or cant do inside this game. all i can do is suggest ideas. if u really want to tap into someones bank that bad.... then id suggest a common skill everyone can acquire and u make it so pvp was more spread out where the attack range (with skills) gives u more variety and a chance at beating bigger people. or... use your magic buff idea... but not where whoever beats u gets it... instead maybe every hour 10% of the people in the game get it for an hour. next hour... a different 10% get it.... next hour a dif 10% get it.... after 10 hours eventually everyone ended up with the skill at least once. and possibly decreasing the amount u can attack people.... instead of every 12 hours.... maybe every 6, 8 or 10. any of them is better than 12. we are trying to promote attacking. and with this random buff theres a great chance by the time someone like me, cyberghost, storm trooper, krovax (active attackers) will have to "wait 8 hours to attack this person" considering we hit the SKL on a constant basis. u know?
Wed Feb 2 14:38:16 EST 2011
Quote from Kuzachika
Yup, I don't see any possible way that saying this could end badly.
lol dont worry, im not retarded enough (unlike some people) to start things from such lame accusions.
but anyways, casting all the positive skills on yourself should only take you max +10-15lvls up
and all negatives could reduce someone up to 10 lvls down.
levels can be earned easily. so why should someone get more than +20lvls power just by casting skills on them?
also, on the money flow thing:
you should reduce the attacking to +-20lvls of your own level.
with this and the new skill system, anyone could beat anyone on that level range, with the right skills cast on them, and steal their money.
i also like the idea of random super-skills
Edited 1 time(s). Last edited by KittenInMyCerealz @ Wed Feb 2 14:41:00 EST 2011