- Forums
- Idea Submission
- Guild Raiding
Tue May 25 4:39:12 EDT 2010
A possible solution to this could be that the defending guild automatically has a certain % of their power already going into the raid. Like if a guild has 100k power then another guild forms a raid against it the first guild would start out having 25k power to defend itself with. And that power wouldn't go up unless the total power of the guildies joining in the defense of the raid grows over 25k. After the first 25k then the growth of the defending guild would go up like normal every time someone else joined. That seem plausible?
Tue May 25 20:51:59 EDT 2010
And how would that power be decided, in terms of attack and hp, if not enough people join to go over it? Would it act as one ent*ty in the defending raid, or as multiple?
[13:23] <CYBER> but since my lvl is low so Iwill not sell brain fish becoz I need a lots of brain
Wed May 26 3:28:11 EDT 2010
I would say multiple. It would take the average power in the guild and have that divided into the total base power. Basically if the average person in the guild had 5k power and the guilds base power is at 25k then the base power would act like 5 separate players. So it would be like 5 average players in the guild had already joined the attack. And if 6 players had joined and they still haven't pa**ed the base power then the power would act like 6 players. More or less.
Wed May 26 15:01:19 EDT 2010
Another thing to point out is, you can only manually join one outgoing raid at a time. This makes it harder to defend incoming raids manually, because you can't be in two places at once.
I can remove this limitation with relative ease, but I've always found it to be more of a benefit than a hindrance in the current setup - you have to be strategic on what you commit your power to.
In the case of incoming raids, you would pretty much have to defend against them all. Just two enemy guilds forming simultaneous incoming raids would make the chance of a loss very high.
Invisible War ][
Thu May 27 3:49:02 EDT 2010
What if there was a way the defending guild could initiate the raid themselves? Say the enemy is forming a raid against you but you are able to get your defensive power higher than the attacking power, you could then "ambush", as it were, the attacking guild. Then you could move on to defend against (and possibly ambush also) another guild that might be attacking you at the same time. The base defensive power could theoretically buy the defending guilds enough time to do this.
This could make for a much more fast paced and strategic raiding system. No more 24 hours to build up the raiding power, you would need to do it quickly so the defending guild doesn't ambush you.
Fri May 28 18:28:54 EDT 2010
Although, if you take into consideration cyber's last notes.. This type of system would force a stronger necessity for Cross-Guild relations.. It would make the ally-enemy system much more important.. Realistically speaking, the current system doesn't offer much benefit to the highest guild for having allies.. But, a system like this would almost force it.. It may be a problem to keep everyone from allying with each other though, I don't know haha..
If this ambush system was incorporated as well, the guilds would still probably see a need for more alliances.. Maybe there could be a minimum time for the raid also? Like, you can't ambush a raid during the first 3 hours after its creation or something like that.. Just to keep a single person from logging on and destroying a smaller guilds chances.. Or maybe that should be part of the system? To make it still a little difficult for a low lvl guild to win against a higher guild? Hmm.. well, I'm confused now.. Did any of this make sense to anyone?? I have a big headache now... haha
Your skill at talking is most impressive, but must you so blatantly flaunt it?