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Tue Jun 17 6:05:18 EDT 2008
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It is alot of points... which is why I'm reluctant.
He Cyber just had an idea. PP players should get a certain discount on the use points section.
Wouldn't help me, but maybe it's somthing to think about.
They have enough advantages
Invisible War ][
Tue Jun 17 6:08:19 EDT 2008
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making it half price would mean that he will lose alot of money due to the HUGE amount of discount on the items >.< another thing is you have to think long and hard about if buying them are worth it as in how much you would grow per day etc... i maxed my 500 turns tho its cool cause uve always got them but yea its ALOT of points to get>.>
anyway just wondering but do you know what happening with quest atm XD? like how many days/weeks till maybe having afew new monsters ?
thx
anyway just wondering but do you know what happening with quest atm XD? like how many days/weeks till maybe having afew new monsters ?
thx
Exactly. You have to save up for something that lasts for the life of your account! It would be stupid if it was cheap enough that you could impulse buy everything.
With regards to the quest, I'm thinking that it will start be change by the end of the week. A good deal will be done within the next fortnight.
I have almost finished making a 3d map of the planet and it's major terrain/climate aspects.
I have also determined the 5 races.
Today I will be designing the first few islands. It has to be done properly, because I do not want to have to change it ever again
Invisible War ][
Tue Jun 17 10:54:39 EDT 2008
oo ok thx not to long to wait then also just wondering but for races will you ever think of giving them there own little bonus? like extra % of attack/hp/income or anything like that? XD just to set them apart from each other....
Tue Jun 17 10:58:03 EDT 2008
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oo ok thx not to long to wait then also just wondering but for races will you ever think of giving them there own little bonus? like extra % of attack/hp/income or anything like that? XD just to set them apart from each other....
They will not have different attack/hp/agility variables - not in my current plans anyway.
However, they will have different skill trees which they can learn
Invisible War ][
Tue Jun 17 11:10:41 EDT 2008
cool are you going to post skill trees after implementing so people can choose what they would prefer before changing?
Tue Jun 17 11:13:06 EDT 2008
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cool are you going to post skill trees after implementing so people can choose what they would prefer before changing?
Each character type has their own characteristics. They skills they get will be characteristic of that.
However, I will most likely post a list of my intended skills and their effects for people to scrutinise
Invisible War ][