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- Fixing Guild vs Guild Raiding!
Sat Nov 17 20:23:36 EST 2007
Okay, here is how it works now. It is still disabled, incase there is a bug....
-24 hours between raids on the same target(like round 3)
-By default, you take from 5% to 20% cash from the target if you win(like round 3)
-Losing guild members may loose 10% of their money in pocket, which is divided equally between all winning members of the other guild(only those who bothered to join the raid though)
-Minimum of 3 members in a raid, or it will not start, and be deleted(stops 1 man guilds ruining teamplay, and thrashing weaker little new player guilds)
This is the clever bit...
Players from the guild being targetted are automatically joined into raids(and it doesn't affect their own raiding).
However, unlike round 3, ONLY members active within the past 72 hours(current value - may differ) are included!
Also, you can see incoming raids on the War Room page, and see your probable defending members.
All members active within 72 hours are shown with a little icon next to their name on the guild profiles.
Better than what we had before, when you had to accept, eh?!!!!!
Ideas? Tell me. I'm enabling this tomorrow.
-24 hours between raids on the same target(like round 3)
-By default, you take from 5% to 20% cash from the target if you win(like round 3)
-Losing guild members may loose 10% of their money in pocket, which is divided equally between all winning members of the other guild(only those who bothered to join the raid though)
-Minimum of 3 members in a raid, or it will not start, and be deleted(stops 1 man guilds ruining teamplay, and thrashing weaker little new player guilds)
This is the clever bit...
Players from the guild being targetted are automatically joined into raids(and it doesn't affect their own raiding).
However, unlike round 3, ONLY members active within the past 72 hours(current value - may differ) are included!
Also, you can see incoming raids on the War Room page, and see your probable defending members.
All members active within 72 hours are shown with a little icon next to their name on the guild profiles.
Better than what we had before, when you had to accept, eh?!!!!!
Ideas? Tell me. I'm enabling this tomorrow.
Invisible War ][
Sat Nov 17 21:28:21 EST 2007
sounds good... i really like the fact that the defending guild members join automaticly... that way the task of rounding up members falls on the more aressive guild, it should also help get more raids going because now noone will have to worry about accepting a raid and then not having anyone to defend the guild... great ideas cyber! keep em comin'
Deleted Player
Sat Nov 17 21:35:26 EST 2007
Yup, sounds good Cyber!
Sat Nov 17 21:46:11 EST 2007
Really good idea.. I'm sure I heard this not so long ago
Sun Nov 18 0:22:56 EST 2007
ok, i know you dont have everything updated yet, however i see one little flaw... the badges next to ppls names indicating activity is great, however, shouldnt they only be visible to the members of your guild? if i can look at another guild and see exactly how many ppl are going to defend it in the raid i can just wait untill there are fewer ppl on.... it kinda gives an unfair advantage... now i know even without this you can still click on each person and figure it out but having it at a glance is just too easy.
Sun Nov 18 6:04:24 EST 2007
Good point spank but to be honest this adds strategy to the game I feel