Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Sun Nov 18 8:25:16 EST 2007

Quote
ok, i know you dont have everything updated yet, however i see one little flaw... the badges next to ppls names indicating activity is great, however, shouldnt they only be visible to the members of your guild? if i can look at another guild and see exactly how many ppl are going to defend it in the raid i can just wait untill there are fewer ppl on.... it kinda gives an unfair advantage... now i know even without this you can still click on each person and figure it out but having it at a glance is just too easy.


Yeh, my idea was that it shows just how active your guild is.
I'll consider hiding it, but then it would be difficult for people to know if they stood a chance against you at the time(smiley)


Invisible War ][

Deleted Player

Sun Nov 18 8:48:09 EST 2007

just keep it on its much better for the guild leader to see whos active aswell


Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Sun Nov 18 9:40:59 EST 2007

The raiding system is online, but PLEASE tell me immediately if you notice any bugs!(smiley)

Invisible War ][

Mobius

Member

Total Posts: 260
Online Status: Offline
Sun Nov 18 13:02:35 EST 2007

Brilliant! It's not showing the defending members in the war room though??? It's not allowing anyone to join either???


Mobius

Member

Total Posts: 260
Online Status: Offline
Sun Nov 18 14:00:35 EST 2007

How about a skill called espionage that allows you to access a page that lists the "real" power of gangs before you launch a raid against them... with a certain time limit and cool down period of course.


Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Sun Nov 18 14:05:08 EST 2007

Quote
How about a skill called espionage that allows you to access a page that lists the "real" power of gangs before you launch a raid against them... with a certain time limit and cool down period of course.


A power based soley on the members who are active enough to defend?
Very interesting. Easy to implement too.


Invisible War ][