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- Idea Submission
- Banking & Player Credits
Fri Jun 4 2:42:05 EDT 2010
Well, temporary items are solution actually, given the fact they would be a lot more powerful than permanent items.
¯\_(ツ)_/¯
Fri Jun 4 5:24:19 EDT 2010
this was supposed to be a thread about credit gain/loss
imo they could drop down a couple levels but not a infinite amount
maybe into a certain percentage of their max exp ever reached? like 90% ?
well anyways, i think that the current system doesnt encourage old players to come back to the game because they have lost everything they had in the past
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#2. Only the money you've earned in the past 24 hours can be stolen - everything that have left at the end of the day is "safe/banked". From your perspective, you only have a "Credits" field showing your current funds, but it also tells you that you've made "10,000,000 Cr today" and only that is vulnerable.
The issue, if you consider it an issue, is that you can only steal money that is actively being earned. You can't take any of the wealth that they've managed to ama** previously. In the long run, if you're fighting daily to take their money, you can still punish them by preventing them from getting richer.
The problem is, the only way money will LEAVE a player's account (other than the volatile money earned in the past 24 hours) is if they spend it. Potentially, you would never "lose" money, because you'll always end each day with at least 0 credits earned. However, ask yourself, is this any different from now? JD and the like are untouchable - they have their cash banked safely anyway. At least with this system, other players would get similar security.
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now i know lets say jackk attacks me and he gains 150 and i lose 200. sure sure whatever. but lets say i stopped playing and my growth and income has been frozen. and i fall all the way down to 25,713,530 (cause thats the minimum).... well then next time jackk attacks me make it so he gains 150 and i lose 0 and instead i stay at the minimum. i know its possible. and that way both the attacker and me (the guy who quit for a month or 2).... will be happy in the longrun.
just imagine all the levels people like forger, maverik, badfish and others have fallen. imagine their huge banks being totally emptied and wiped out. now imagine that being you. you may not wanna continue playing where u left off. and why not? well because... THATS NOT WHERE YOU LEFT OFF. instead youre back where u were a few months before u actualy quit playing the initial time. might look like too much ground to make up.
BESIDES.... the more higher level people we have the better. id rather be attacking a forger whos level 117 than a forger whos level 114 (just an example... those numbers r prob not accurate but it adds to my point). i get more experience when i attack the higher one. besides this game needs to grow grow grow.... not a seasaw battle of 2 steps forward, 1 step back. if people never lost levels before we may have 4 or 5 powerhouses at this time.
just imagine all the levels people like forger, maverik, badfish and others have fallen. imagine their huge banks being totally emptied and wiped out. now imagine that being you. you may not wanna continue playing where u left off. and why not? well because... THATS NOT WHERE YOU LEFT OFF. instead youre back where u were a few months before u actualy quit playing the initial time. might look like too much ground to make up.
BESIDES.... the more higher level people we have the better. id rather be attacking a forger whos level 117 than a forger whos level 114 (just an example... those numbers r prob not accurate but it adds to my point). i get more experience when i attack the higher one. besides this game needs to grow grow grow.... not a seasaw battle of 2 steps forward, 1 step back. if people never lost levels before we may have 4 or 5 powerhouses at this time.
imo they could drop down a couple levels but not a infinite amount
maybe into a certain percentage of their max exp ever reached? like 90% ?
well anyways, i think that the current system doesnt encourage old players to come back to the game because they have lost everything they had in the past
Edited 1 time(s). Last edited by KittenInMyCerealz @ Fri Jun 4 5:29:37 EDT 2010
Fri Jun 4 5:28:31 EDT 2010
Quote from Elan
if you get hit in the few seconds it takes to withdraw money to buy an item, you're just unlucky, or really f****** slow...
or then your internet connection lags or your computer freezes or something like that. everyone doesn't have such a high speed connection anyways, and it may take like a minute to load 1 page
Fri Jun 4 8:39:10 EDT 2010
Quote from KittenInMyCerealz
Quote from Elan
if you get hit in the few seconds it takes to withdraw money to buy an item, you're just unlucky, or really f****** slow...
or then your internet connection lags or your computer freezes or something like that. everyone doesn't have such a high speed connection anyways, and it may take like a minute to load 1 page
I think elan doesn't have the fastest internet either... so HA you got HAR'D
Fri Jun 4 9:09:02 EDT 2010
Quote from Saul
Quote from KittenInMyCerealz
Quote from Elan
if you get hit in the few seconds it takes to withdraw money to buy an item, you're just unlucky, or really f****** slow...
or then your internet connection lags or your computer freezes or something like that. everyone doesn't have such a high speed connection anyways, and it may take like a minute to load 1 page
I think elan doesn't have the fastest internet either... so HA you got HAR'D
even if he doesn't, everything i stated there is still a fact, so i really don't realize your point
Fri Jun 4 17:30:16 EDT 2010
Quote from KittenInMyCerealz
Quote from Elan
if you get hit in the few seconds it takes to withdraw money to buy an item, you're just unlucky, or really f****** slow...
or then your internet connection lags or your computer freezes or something like that. everyone doesn't have such a high speed connection anyways, and it may take like a minute to load 1 page
yes, my internet might as well be dialup, and it is still fast enough for me to be able to buy things without losing my credits- and besides, even if you have a fast connection that just lags or your computer freezes- a whole f****** game shouldn't be modified for freak coincidences.
Quote from KittenInMyCerealz
this was supposed to be a thread about credit gain/loss
yes, it still is, because being able to beat the higher players has a lot to do with how credits move in the game
Quote from Mike Niceness
and was talking about 4 or 5 powerhouse guilds.
this is also BY FAR at the highest it's ever been- council of gods has enough power right now to be a #1 guild in round 4, and they're not very far from being able to beat t*tan
Quote from Mike Niceness
but you brought up interesting points. bettering items. but u have to think that people at the top like jackk, me, ck.... we're always gonna have the best gear out.
not necessarily- if there were item variance, as I said, there would be no "this is the best set of items."
also, as I said, temporary items- higher ups won't always be able to have them on; all one would have to do is put them on when they're not and attack.
And, I believe, item rarity has to go waaaay up. Of course all the top players are gonna have the fire orb if there are 25 in the game.
Very rare/good items could be at stores in the world you had to physically be at, with very limited quant*ties, and only restock one or two a time at long, random intervals. an idea I've had before...
Items could be dropped from quests, yes, or, from mobs but with extremely low drop rates.
I think my idea for spawn raids also works well- they'd be based more on fast action than power, and, if little people work hard enough, they very well could prevent jackk or blah from getting the great items, at least for a good while.
[13:23] <CYBER> but since my lvl is low so Iwill not sell brain fish becoz I need a lots of brain
Edited 1 time(s). Last edited by Arkona @ Fri Jun 4 20:09:05 EDT 2010