Cyberkilla

Admin

Total Posts: 5,984
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Fri Jun 4 19:55:20 EDT 2010

Wow, quite a response(smiley) I'll have to repost in the morning to as this reply is going to be pretty weak..

Basically, I feel that we are relying on things that shouldn't be relied upon. For instance, buying points with unbanked Credits - that should not be the way to keep your a**ets safe. That's just, well, bad. Feels wrong. On an unrelated note, it might be cool to have a sort of stock market, with a guild/player/virtual industry selling shares for Credits.

Anyway, back to the point... We can't rely on being quick to bank, when a couple of hits can basically take all of your unbanked money from you.
The fact it isn't a big deal now is due to luck + not having a ma**ive amount of players attacking you. I feel like the problem is more related to the loss being a percentage of your unbanked cash. If you took out 40mil Cr to buy an item and you were attacked a few times, it wouldn't be so bad if you were unlucky and lost a few mil at most. Losing up to 25% (10mil Cr) in a skilled up, 20 turn attack is just crazy.

Do we just need to tone down the unbanked cash's vulnerability by not using a %(or using a smaller one), and giving the bank a bit of a refresh and some skills to make it a bit less impenetrable?

Is that all we need to do?


Invisible War ][

KittenInMyCerealz

Member

Total Posts: 221
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Sat Jun 5 7:06:15 EDT 2010

setting a max amount of money you can steal by 1 attack would be a good idea
even if you have 100mil open, you could only lose that, for example, 500k in one attack