Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Mon Aug 8 12:20:11 EDT 2011

Fusion Spreadsheet Downloads ( Version: 201108081640 ):
Fusion Spreadsheet from Megaupload (.ods)
Fusion Spreadsheet from Megaupload (.xls)
Fusion Spreadsheet on Google Doc

Updates:
So I finally got the defence formula. Which means it now shows defence in LevelCalc, as well as in Exp table.

Fixes:
None

Future:
We got no future! O noez!
Well seriously, whenever CK messes things around, I'll try my best to keep up.

Note: In google version, you have to insert dates, for example 09/30/2010 instead of 30/09/2010.


¯\_(ツ)_/¯

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Mon Aug 15 9:35:35 EDT 2011

Fusion Spreadsheet Downloads ( Version: 201108151423 ):
Fusion Spreadsheet from Megaupload (.ods)
Fusion Spreadsheet from Megaupload (.xls)
Fusion Spreadsheet on Google Doc

Updates:
Added new sheet named BattleStats, in there, you can compare weapons (though you gotta do prework to calculate your stats with two weapons) and then you can compare yourself and your enemy and how many hits both of you would need to take down your enemy. Defence influence on dmg formula isn't entirely correct, but should be close, but avg. hits needed isn't completely with it, as it's not possible to put diminishing into formula to my knowledge.

Fixes:
Level 1 now works correctly in attacks needed until lvl.

Future:
I still need actual defence influence on dmg formula! (smiley)

¯\_(ツ)_/¯

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Wed Aug 17 15:34:20 EDT 2011

Fusion Spreadsheet Downloads ( Version: 201108172025 ):
Fusion Spreadsheet from Megaupload (.ods)
Fusion Spreadsheet from Megaupload (.xls)
Fusion Spreadsheet on Google Doc

Updates:
There's now 3 different level choices in attacks needed until lvl section.
I also made it add one more number after point in avg hits needed in battle comparison.

Fixes:
None that I know of.

Future:
Real defence influence on dmg formula! RAWR!


¯\_(ツ)_/¯

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Thu Aug 18 6:44:16 EDT 2011

Fusion Spreadsheet Downloads ( Version: 201108181135 ):
Fusion Spreadsheet from Megaupload (.ods)
Fusion Spreadsheet from Megaupload (.xls)
Fusion Spreadsheet on Google Doc

Updates:
Added actual exp gain beside attacks until target lvl.

Fixes:
Defence number calculations from lvl are more accurate now.

Future:
REAL DEFENCE INFLUENCE ON DMG!


¯\_(ツ)_/¯

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Sun Aug 21 15:07:35 EDT 2011

Fusion Spreadsheet Downloads ( Version: 201108202214 ):
Fusion Spreadsheet from Megaupload (.ods)
Fusion Spreadsheet from Megaupload (.xls)
Fusion Spreadsheet on Google Doc

Updates:
Added chance to win system in BattleStats in battle comparison. It still is inaccurate, already because it doesn't include speed effect and defence's diminishing effect (and defence influence on dmg is still wrong)

Fixes:
None D=

Future:
You already know it.


¯\_(ツ)_/¯

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Fri Jan 20 7:35:15 EST 2012

Fusion Spreadsheet Downloads ( Version: 201201201201 ):
Fusion Spreadsheet from Speedy Share (.ods)
Fusion Spreadsheet from Speedy Share (.xls)
Fusion Spreadsheet on Google Docs

Updates:
Except for ExpTable first bar being locked, none.

Fixes:
In BattleStats, the percents of chance to win no longer go crazy after one's accuracy is inserted as 100%. Also, staying true to the game, there's no difference between any higher number and 100% accuracy.

Future: See if I can add speed into the chance of winning formula. For now, speed does nothing in BattleStats. Also hope, that the date format works in every program.


¯\_(ツ)_/¯