Fri Apr 24 18:08:45 EDT 2009
dead2212, I am convinced it is difficult to do
However, it's been on Cyberkilla's agenda for quite some time.
Fri Apr 24 18:14:59 EDT 2009
Hah yeah i think i shouldnt have judged how hard something is by my skill because there is obviously a huge difference between my pitiful skill with computer code and cybers haha
Fri Apr 24 18:43:58 EDT 2009
Well, most of the planning is done. It's coming together pretty well. Tomorrow (Saturday), I'm starting the actual coding.
The first stuff to go up will be a number of plug-ins for: entrance, exit, vault access, etc.
After there is a working model of a guild HQ, I start finishing off the territorial ownership functions, which provide support for enumerating the buildings guilds own, detecting the capabilities of a building and functions for flushing out members which are no longer welcome.
For instance, a guild member who is kicked will be flushed from guild property.
It's a long, complicated process, but as long as it makes sense in my head, I'll get it working. It opens the doors for loads of new stuff, including new warfare games.
Someone suggested (in the chatroom a couple of days ago) that we have a UT04 style Onslaught game, where there are a number of 'nodes' that had to be captured before your guild could destroy the main power node and win the game. That would be a lot of fun, and the winners could receive a rare item set and trophies.
Oh, and there's plans for guilds themselves to be awarded trophies for achievement. They would be displayed on guild profiles.
The first stuff to go up will be a number of plug-ins for: entrance, exit, vault access, etc.
After there is a working model of a guild HQ, I start finishing off the territorial ownership functions, which provide support for enumerating the buildings guilds own, detecting the capabilities of a building and functions for flushing out members which are no longer welcome.
For instance, a guild member who is kicked will be flushed from guild property.
It's a long, complicated process, but as long as it makes sense in my head, I'll get it working. It opens the doors for loads of new stuff, including new warfare games.
Someone suggested (in the chatroom a couple of days ago) that we have a UT04 style Onslaught game, where there are a number of 'nodes' that had to be captured before your guild could destroy the main power node and win the game. That would be a lot of fun, and the winners could receive a rare item set and trophies.
Oh, and there's plans for guilds themselves to be awarded trophies for achievement. They would be displayed on guild profiles.
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Fri Apr 24 18:45:42 EDT 2009
Fri Apr 24 19:07:29 EDT 2009
but really its not that fair if you think about it because within a few weeks/months of them being put on almost all the land will either be owned by ROA or IW there should be a limit t how much land one guild can own.you should get medals for ruling whole planets really
Fri Apr 24 19:16:52 EDT 2009
Quote from ShadowRun
but really its not that fair if you think about it because within a few weeks/months of them being put on almost all the land will either be owned by ROA or IW there should be a limit t how much land one guild can own.you should get medals for ruling whole planets really
You can't defend everywhere, because you need guild members available to do that.
Therefore, by design, no guild can own every territory.
Invisible War ][
Fri Apr 24 20:06:50 EDT 2009
but can they own a full planet?