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- Turns counter not updating when fishing
Sat Nov 1 15:32:25 EDT 2008
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Mainly, I feel like it's ruining the point of the results, since you KNOW whats happened.
OK, won't argue your decision.
yeah, but some people won't even pay attention to what the results are; they'll just keep attacking anyways
Just shut up, haha, you're giving CK new ideas
Sat Nov 1 17:08:57 EDT 2008
But if you take that away I'll NEVER be able to catch up D=
The delay in being able to attack is already so much, if I had to wait for every attack round to finish I'd be dead before I made it to level 40 T_T
The delay in being able to attack is already so much, if I had to wait for every attack round to finish I'd be dead before I made it to level 40 T_T
Sat Nov 1 17:52:14 EDT 2008
I suppose. I didn't plan on doing it soon anyway, because the last time I suggested it everybody hated the idea
Invisible War ][
Sat Nov 1 18:02:24 EDT 2008
OK, here's to it, since we're talking straight - here's a "+1-this-idea-hater"
Sat Nov 1 21:08:08 EDT 2008
+2 Hater to this idea.
Mon Nov 3 14:48:39 EST 2008
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Well, there is some good news.
I do NOT wish for the attack results to show the exp gain/loss before the results are displayed.
So, I thought about giving each stat box an ID and using innerHTML to update it with javascript if I want something specific changed.
Which means, attack results will not reveal until end whether your exp changed, and fishing can deduct turns from the value without refreshing the page.
I do NOT wish for the attack results to show the exp gain/loss before the results are displayed.
So, I thought about giving each stat box an ID and using innerHTML to update it with javascript if I want something specific changed.
Which means, attack results will not reveal until end whether your exp changed, and fishing can deduct turns from the value without refreshing the page.
OK, on a serious note now, even if the counter for turns should update only after the fish is a) caught, b) lost (escaped) or c) didn't bite at all, a small problem still exists here however.
When you press the 'start fishing' button, you are asked whether you agree to spend 10 turns per try. So you agree. The line is cast and you wait. Then you can get:
1) "No bite! Try again?"
2) The reel fish in option
3) The "Too slow! The fish escaped. Try again?" icon if you didn't press the 'reel in' icon fast enough
In my opinion, events 1) and 3) above should already have the turns counter decreased by 10.
Event 2 will lead to the question 'keep' or 'dump' with the two icons. After the user presses one of them, the turns should be updated too.