Cyberkilla

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Total Posts: 5,984
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Mon Nov 3 16:59:27 EST 2008

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Well, there is some good news.

I do NOT wish for the attack results to show the exp gain/loss before the results are displayed.

So, I thought about giving each stat box an ID and using innerHTML to update it with javascript if I want something specific changed.

Which means, attack results will not reveal until end whether your exp changed, and fishing can deduct turns from the value without refreshing the page.


OK, on a serious note now, even if the counter for turns should update only after the fish is a) caught, b) lost (escaped) or c) didn't bite at all, a small problem still exists here however.

When you press the 'start fishing' button, you are asked whether you agree to spend 10 turns per try. So you agree. The line is cast and you wait. Then you can get:

1) "No bite! Try again?"
2) The reel fish in option
3) The "Too slow! The fish escaped. Try again?" icon if you didn't press the 'reel in' icon fast enough

In my opinion, events 1) and 3) above should already have the turns counter decreased by 10.

Event 2 will lead to the question 'keep' or 'dump' with the two icons. After the user presses one of them, the turns should be updated too.



Turns are deducted the moment you cast the line btw.


Invisible War ][

Forger

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Total Posts: 1,013
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Mon Nov 3 17:19:28 EST 2008

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Turns are deducted the moment you cast the line btw.


I hate to 'argue' with you, haha. Well, the turns *may* get deducted if you say so, but on the 'display' this is not visible however until you've returned to the game world (and this happens in one of two ways: either you get angry you can't catch a fish and click World -> Explore, either you are returned to the game world when you caught a fish and you need to pick it up).

You can't see the counter updating if you cast multiple lines to catch fish in the case where you only got the "no bite" or "too slow" events.



Edited 2 time(s). Last edited by Forger @ Mon Nov 3 17:20:32 EST 2008

Cyberkilla

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Total Posts: 5,984
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Mon Nov 3 17:28:34 EST 2008

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Turns are deducted the moment you cast the line btw.


I hate to 'argue' with you, haha. Well, the turns *may* get deducted if you say so, but on the 'display' this is not visible however until you've returned to the game world (and this happens in one of two ways: either you get angry you can't catch a fish and click World -> Explore, either you are returned to the game world when you caught a fish and you need to pick it up).

You can't see the counter updating if you cast multiple lines to catch fish in the case where you only got the "no bite" or "too slow" events.



Indeed. I agree with you(smiley) I was just pointing out that the turns technically get deducted the moment you cast the line, so that would be a valid time to update the TURNS: x,xxx display.

That's what I meant. Perhaps I missed something in your last post and stated the obvious(smiley)
I'm very tired


Invisible War ][

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Total Posts: 1,013
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Mon Nov 3 17:32:51 EST 2008

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Indeed. I agree with you(smiley) I was just pointing out that the turns technically get deducted the moment you cast the line, so that would be a valid time to update the TURNS: x,xxx display.

That's what I meant. Perhaps I missed something in your last post and stated the obvious(smiley)
I'm very tired


Ah, cool. No problem, even cyberkilla-s need rest (smiley) I'm glad this is a valid issue. (Technically, everything is fine, of course, I agree.)