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- News And Updates
- Upcoming changes...
Tue May 20 19:33:02 EDT 2008
FutureRP is changing. It needs more players, which means there needs to be more to keep everyone interested.
I have set about simplifying some features, and removing others. I have removed the Slots and Blackjack because almost nobody used them(and they made no sense to the game).
The menus have changed too. Menu items appear in more intuitive places and their t*tles are easier to understand.
[SCREENSHOT HERE]
I have made the character types more generic. You can now choose to be a Human, Ghost, Machine, Monster or Undead character.
This pretty much allows you to make your character whatever you want.
For example, a zombie would choose Undead and a Strange animal thing might choose monster.
There are other reasons for me doing this, which I will explain below.
I have cleaned up a few pages(such as the Top 20 Players), made the thumbnail images for your personal allies/enemies bigger and a did few other minor tweaks.
The Item Mods are no more. I have deleted them from the game. They will be replaced with a 5 star upgrade system; in which you can perfect/optimize your Item's stats up to 5 times.
Items are not cla** based any more. They are now level based.
If you find yourself a Level 10+ item, it means you can wear it only if you are level 10+ too.
Simple as that.
The Bank has been updated too! There is no more Bank Allowance. You can place as much as you want in your bank, but a limited number of times per day(and only 25% per deposit like it is now). I hope that this makes it easier to save up money for the new Items that will come over the next few weeks.
Some terminology has changed to. The Quest is now under WORLD/Explore, and what were once called Missions are now called Quests(and rightly so).
These updates will be installed over the next few days.
Skill Trees - skills are arranged in branches, and you have a different set of skills for each character type and character cla**. So, if you were a monster + hunter, you might have some skills related to you being a monster, along with some skills specific to players who are hunters.
In addition to all of the above, there will be significant work on expanding the quest(new npcs, raids, items).
I have set about simplifying some features, and removing others. I have removed the Slots and Blackjack because almost nobody used them(and they made no sense to the game).
The menus have changed too. Menu items appear in more intuitive places and their t*tles are easier to understand.
[SCREENSHOT HERE]
I have made the character types more generic. You can now choose to be a Human, Ghost, Machine, Monster or Undead character.
This pretty much allows you to make your character whatever you want.
For example, a zombie would choose Undead and a Strange animal thing might choose monster.
There are other reasons for me doing this, which I will explain below.
I have cleaned up a few pages(such as the Top 20 Players), made the thumbnail images for your personal allies/enemies bigger and a did few other minor tweaks.
The Item Mods are no more. I have deleted them from the game. They will be replaced with a 5 star upgrade system; in which you can perfect/optimize your Item's stats up to 5 times.
Items are not cla** based any more. They are now level based.
If you find yourself a Level 10+ item, it means you can wear it only if you are level 10+ too.
Simple as that.
The Bank has been updated too! There is no more Bank Allowance. You can place as much as you want in your bank, but a limited number of times per day(and only 25% per deposit like it is now). I hope that this makes it easier to save up money for the new Items that will come over the next few weeks.
Some terminology has changed to. The Quest is now under WORLD/Explore, and what were once called Missions are now called Quests(and rightly so).
These updates will be installed over the next few days.
Future Updates
Character Cla**es - allow you to choose the type of character you want to be. E.g. Mage, Wizard, Warrior, Hunter, etc.Skill Trees - skills are arranged in branches, and you have a different set of skills for each character type and character cla**. So, if you were a monster + hunter, you might have some skills related to you being a monster, along with some skills specific to players who are hunters.
In addition to all of the above, there will be significant work on expanding the quest(new npcs, raids, items).
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Wed May 21 9:51:10 EDT 2008
Deleted Player
Wed May 21 9:26:12 EDT 2008
Not to be rude, but, It is morning now, by server time that is.
Deleted Player
Wed May 21 9:31:47 EDT 2008
he didnt say which morning, it could be tommorrow morning for all we know, and anyway CK is probably finisihing a few bits up before he shows the changes, no point showing us stuff that could easily change.
Deleted Player
Wed May 21 9:32:36 EDT 2008
I know, I was just being a somewhat (hopefully) funny a**.
Wed May 21 9:33:38 EDT 2008
I'll explain it now. Give me a few minutes to edit the first post.
Invisible War ][
Deleted Player
Wed May 21 10:24:22 EDT 2008
like those updates, really like the skill tree, it actually brings some meaning to each cla** in detail