Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Mon Dec 30 14:00:02 EST 2013

The Monster Farm is now online!
Click here to access it, or use Explore/Monster Farm on the main menu.

Excerpt from Place Listing:

What is the Monster Farm?

The Monster Farm is an endless dungeon comprising of countless chambers; you are required to kill all of the monsters in a chamber before you can progress to the next one. Each time you reach a new chamber, your Monster Farm Level is incremented!

There are badges and other prizes to be won along the way, at key milestones, and a leaderboard to show the most masterful players.

How to Play?

Simply click the Visit Place button above, and use the Enter the Monster Farm portal on the entrance map! There are a number of monsters on each map, as denoted by the display shown in the image below.

As each monster is killed, their icon fades out and the completion progress draws closer to 100%. As soon as you've cleared the map, you can activate the portal at its centre, and move to the next monster farm level!




Invisible War ][
Edited 2 time(s). Last edited by Cyberkilla @ Mon Dec 30 14:00:56 EST 2013

Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Mon Dec 30 22:58:41 EST 2013

Round 3 incorporated into how things work nowadays, always what I was thinking. Nice execution CK (smiley)

...hmm, do you think maybe it should have took a bit more turns?


Edited 1 time(s). Last edited by Symphony @ Mon Dec 30 23:08:55 EST 2013

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Mon Dec 30 23:23:54 EST 2013

I addressed it in chat, but yeah.. as system is now, it will require quite a bit of coding and recoding.


[10:55] <@Aurum KodEXo> Maybe the monsters here should take more turns
[10:56] <@Aurum KodEXo> fixed amount of turns
[10:56] <@Aurum KodEXo> like 10 or something (smiley)
[10:57] <@Aurum KodEXo> there's the new monsters (smiley)
[10:57] <%Ashley> It's a fresh concept to me, so looks good
[10:58] <@Kuzachika> Btw, yes it is capped at level 10 (smiley)
[10:59] <@Aurum KodEXo> I suppose from entry point, you can automatically go to your current level I suppose
[10:59] <+Cyberkilla> Yeah
[10:59] <+Cyberkilla> Jumps you straight to your current level.
[10:59] <@Kuzachika> I suppose you're right.
[11:00] <+Cyberkilla> It'll be capped at 300 when I release it, so it's effectively unlimited.
[11:01] <+Cyberkilla> Aurum KodEXo, a larger turn cost might make sense. Unfortunately, I don't think we have a way to set specific turn costs on NPCs.
[11:01] <@Aurum KodEXo> Perhaps you should cap it at 350 or so, Cyberghost's power level indicates the base level of 305
[11:01] <+Cyberkilla> It might be useful if we could do that on a per-npc basis though.
[11:02] <+Cyberkilla> EXo, what, his level + items gives him lvl 305 power?
[11:02] <@Aurum KodEXo> Yeah, thought so too. It may seem to be a simple thing to do, but it will actually require s***load of coding


¯\_(ツ)_/¯

Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Mon Jan 13 17:09:23 EST 2014

An additional set of badges have been added for "reaching a Monster Farm level +X above your character level".

Invisible War ][