Lufia_Maxim

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Sat Nov 2 1:05:19 EDT 2013

What does your dream map look like?

We have lots of great and awesome maps, and there is nothing wrong with them. But everyone usually has one or two things you think about as you're going through all the wonderful maps that makes you think "boy, I wish this map just did this slightly different" and as you keep clicking, you dismiss the thought since it's such a minute thing that it's irrelevant, even to yourself.

However, what are some of those things? What do you look for in a map and wish others would also do?

Some of my things:
- Perfect square size rooms (5x5, 10x10) is the most efficient way to do things. Two mobs per square allows people to take their own route through the room (who doesn't try to switch up routine routes sometimes?) without having to worry about running into a wall - a square room is very intuitive and easy to navigate.

What about you?

Edit: As you can maybe guess, I'm making a map. I've spent some time to get used to using it and started a little with 100/105 mobs. I've gone ahead and opened it up to anyone for now in case anyone wants to give it a shot. It's not much now, but some mobs are there: http://www.futurerp.net/pages/place_view.php?id=223


Edited 1 time(s). Last edited by Lufia_Maxim @ Sat Nov 2 5:15:35 EDT 2013

Cyberkilla

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Sat Nov 2 9:22:39 EDT 2013

I quite liked some of the stuff someone did with animated gif tiles. I'm sure someone had little animated lava flows. That was quite nice.

Maps which start off in a chamber with multiple destinations, geared towards certain level ranges / purposes, seems to be a popular design pattern too, though not required.


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Symphony

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Sat Nov 2 11:46:50 EDT 2013

I like CK's maps, and no one elses to be completely honest. While the others maybe be much easier to power level, CK is the only one to ever make a good map lol. Although, Meph and Aurum did quite well as well.

My map is story based, so I basically do force you through the story, a linear map. While it's the same concept of a power leveling map, I suppose it does get boring. If you travel through all of my maps, and sub maps, you will see I've tried many different variations of map creation. Noob ESSM is probably my favorite.

I like to have themes to my maps. The northern part of Veteran ESSM was supposed to be it's own map. It was going to be my baby, a true map, like CK's. Which would feature quests, and the level 135 set (also my baby). Alas questing is not available.



Cyberkilla

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Sat Nov 2 15:00:10 EDT 2013

It will be done soon. It is a matter of honour!



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Lufia_Maxim

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Total Posts: 276
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Sat Nov 2 18:36:18 EDT 2013

Oh my, animated gif tiles... that would be cool! Too bad that's way beyond my skill level of stealing pics off the internet and resizing them in paint.

The map I'm making is geared towards efficiency and leveling. So far, most of my rooms are just square rooms with the tilesets guiding you through some path in the room. I thought that was a neat idea since it gives the mindless clicker a path to go through if he wants too, and if he wants to go brain-dead and watch TV and click he still can (since you can walk through any and all walls) since the path is just a guide.

I did one room where I made it a bit bigger and instead of putting 2 NPC on a tile, I spread them out into 1 NPC / tile .... I'm not sure I liked that idea, since it made the room too big, imo. (smiley) Live and learn!

Themes is a good thing in a map, I agree. When making my few rooms so far, I wanted a theme, but I also didn't want a dominant theme, just a mini sub-theme in each level, which I merely did by using different tilesets in each room, so they each look different. Not much of a theme, I bit, but my goal was to get away from the boring repet*tiveness that no one likes.