Aurum

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Total Posts: 142
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Sun Sep 22 9:35:37 EDT 2013

I don't know if this has been posted before but when guilds raid other guild's their should be more rewards for winning the raid like taking item from their guild vault and maybe talking some point's from the vault too 

and for like normal npc raid the option too use more than 300 turns to cast the raid. for example you raided the CE and used 600 turns  to cast the raid the higher chance of getting more item's from the raid  


Edited 1 time(s). Last edited by Aurum @ Sun Sep 22 9:36:38 EDT 2013

Cyberkilla

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Mon Sep 23 9:00:52 EDT 2013

Quote from Gambit
I don't know if this has been posted before but when guilds raid other guild's their should be more rewards for winning the raid like taking item from their guild vault and maybe talking some point's from the vault too 

and for like normal npc raid the option too use more than 300 turns to cast the raid. for example you raided the CE and used 600 turns  to cast the raid the higher chance of getting more item's from the raid  

I want to bring back guild items. We could have those stolen and destroyed, and it would be worthwhile because they'd have a positive effect on the guild and its members.

With regards to stealing vault items though, I have my concerns. It would undoubtedly result in vaults being either empty, or full of junk, with the good stuff hidden away in player backpacks. 


Invisible War ][

Detective Jake Peralta

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Total Posts: 806
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Mon Sep 23 9:30:59 EDT 2013

Wouldn't they get placed in people's backpacks regardless of whether they are stollen or destroyed?


Download

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Total Posts: 283
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Fri Sep 27 9:06:20 EDT 2013

Quote from Gambit
I don't know if this has been posted before but when guilds raid other guild's their should be more rewards for winning the raid like taking item from their guild vault and maybe talking some point's from the vault too 

and for like normal npc raid the option too use more than 300 turns to cast the raid. for example you raided the CE and used 600 turns  to cast the raid the higher chance of getting more item's from the raid  

you know, i think this could work. because like there could be a new guild upgrade in the upgrade store that you put your items in another "vault" or something that cant be stolen.  but you have to buy the upgrade space for it. maybe like a 15-20 item storage at the max? and then the items left in the regular vault are vulnerable.





Download

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Total Posts: 283
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Fri Sep 27 9:06:21 EDT 2013

Quote from Gambit
I don't know if this has been posted before but when guilds raid other guild's their should be more rewards for winning the raid like taking item from their guild vault and maybe talking some point's from the vault too 

and for like normal npc raid the option too use more than 300 turns to cast the raid. for example you raided the CE and used 600 turns  to cast the raid the higher chance of getting more item's from the raid  

you know, i think this could work. because like there could be a new guild upgrade in the upgrade store that you put your items in another "vault" or something that cant be stolen.  but you have to buy the upgrade space for it. maybe like a 15-20 item storage at the max? and then the items left in the regular vault are vulnerable.





Detective Jake Peralta

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Total Posts: 806
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Fri Sep 27 13:22:32 EDT 2013

Quote from Download
Quote from Gambit
I don't know if this has been posted before but when guilds raid other guild's their should be more rewards for winning the raid like taking item from their guild vault and maybe talking some point's from the vault too 

and for like normal npc raid the option too use more than 300 turns to cast the raid. for example you raided the CE and used 600 turns  to cast the raid the higher chance of getting more item's from the raid  

you know, i think this could work. because like there could be a new guild upgrade in the upgrade store that you put your items in another "vault" or something that cant be stolen.  but you have to buy the upgrade space for it. maybe like a 15-20 item storage at the max? and then the items left in the regular vault are vulnerable.

That's a fine addition, but I still don't think this will make any difference to the game. People will just award the items to their guild-mates to hold onto.