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having a chat box on the page would be ok, but having intergrated type chat would make it unbelivably slow
Yes I know... Which is why I figure it would be hard.
Just a suggestion.
There would be a minor lag, as chatboxes on the site are not iframes, as of round 4.
I'll see what I can do.
For the boss raids, you SERIOUSLY have to weaken them.....
It is impossible for anyone to beat.. except for maybe the highest guilds..
OH! And I was thinking that maybe, in the quests map thing, you could chat?
Might be hard but I like the idea.
Regarding this, how bout doint boss raids like we do adventure raids back then? When a guild "attemps" to kill the boss and is unsuccessful the boss is damaged to a certain extent (depending on the damage output of the guild that attacked) thus rendering it easier to for lower guilds to finish them of..
Sort of a "kill-steal" but the first guild that attacked should know better when attacking that they should have enough power to finish of the monster..
Boss HP should be regenerated on a 24 hour basis, but is raidable by guilds in a 12hour timespan.. that way strategy comes in on when to attack and how much power do we need to attack the boss with.. the boss must not be killable on a first raid basis and require multiple raids to reduce its HP..
*The 24 basis and 12 hour basis is just an example I provided for easy clarifications.. It can be adjusted accordingly when the game has gained enough players and more guilds have more raiding power..
Actually, it does support this.
Boss NPCs have a Bioenergy, and once this is 0, the boss is dead, and it awaits respawn.
I think the respawner has a 60 minute granularity - meaning, you can respawn a boss npc in 60 min increments.
They also support dropping treasure - I can't remember if I tested this in action. I'll make sure before I open it up. I think it is working fine though.
For the boss raids, you SERIOUSLY have to weaken them.....
It is impossible for anyone to beat.. except for maybe the highest guilds..
OH! And I was thinking that maybe, in the quests map thing, you could chat?
Might be hard but I like the idea.
Regarding this, how bout doint boss raids like we do adventure raids back then? When a guild "attemps" to kill the boss and is unsuccessful the boss is damaged to a certain extent (depending on the damage output of the guild that attacked) thus rendering it easier to for lower guilds to finish them of..
Sort of a "kill-steal" but the first guild that attacked should know better when attacking that they should have enough power to finish of the monster..
Boss HP should be regenerated on a 24 hour basis, but is raidable by guilds in a 12hour timespan.. that way strategy comes in on when to attack and how much power do we need to attack the boss with.. the boss must not be killable on a first raid basis and require multiple raids to reduce its HP..
*The 24 basis and 12 hour basis is just an example I provided for easy clarifications.. It can be adjusted accordingly when the game has gained enough players and more guilds have more raiding power..