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- Attacks
Thu Sep 13 14:09:50 EDT 2007
57%
RiKKu attacks for
517 100%
window.setTimeout("delayShowAttackBox0()", 1000); function delayShowAttackBox0() { document.getElementById('attackbox0').style.visibility = "visible"; window.setTimeout("delayShowAttackBox1()", 1000); } 32% Edward Cullen from the enemy guild attacks for
296 100%
function delayShowAttackBox1() { document.getElementById('attackbox1').style.visibility = "visible"; window.setTimeout("delayShowAttackBox2()", 1000); } 32% You attack for
428 70%
function delayShowAttackBox2() { document.getElementById('attackbox2').style.visibility = "visible"; window.setTimeout("delayShowAttackBox3()", 1000); } 32% RiKKu attacks for
485
But MISSED you! 70%
function delayShowAttackBox3() { document.getElementById('attackbox3').style.visibility = "visible"; window.setTimeout("delayShowAttackBox4()", 1000); } 32% You attack for
439 39%
function delayShowAttackBox4() { document.getElementById('attackbox4').style.visibility = "visible"; window.setTimeout("delayShowAttackBox5()", 1000); } 32% Frozt from your guild attacks for
119 31%
function delayShowAttackBox5() { document.getElementById('attackbox5').style.visibility = "visible"; window.setTimeout("delayShowAttackBox6()", 1000); } 32% RiKKu attacks for
496
But MISSED you! 31%
function delayShowAttackBox6() { document.getElementById('attackbox6').style.visibility = "visible"; window.setTimeout("delayShowAttackBox7()", 1000); } 32% You attack for
446 0%
function delayShowAttackBox7() { document.getElementById('attackbox7').style.visibility = "visible"; window.setTimeout("delayShowAttackBox8()", 1000); } 0% RiKKu attacks for
522 0%
function delayShowAttackBox8() { document.getElementById('attackbox8').style.visibility = "visible"; window.setTimeout("delayShowAttackBox9()", 1000); }
$2,385,323
Better luck next time, looser!
This is exactly the kind of thing I've been looking for by attacking everyone. I'm betting the 0% is just a rounded number, but do you think you could change it to read 1% or less than 1%? otherwise, you may get characters complaining alot about a bug in the attacks.
517 100%
window.setTimeout("delayShowAttackBox0()", 1000); function delayShowAttackBox0() { document.getElementById('attackbox0').style.visibility = "visible"; window.setTimeout("delayShowAttackBox1()", 1000); } 32% Edward Cullen from the enemy guild attacks for
296 100%
function delayShowAttackBox1() { document.getElementById('attackbox1').style.visibility = "visible"; window.setTimeout("delayShowAttackBox2()", 1000); } 32% You attack for
428 70%
function delayShowAttackBox2() { document.getElementById('attackbox2').style.visibility = "visible"; window.setTimeout("delayShowAttackBox3()", 1000); } 32% RiKKu attacks for
485
But MISSED you! 70%
function delayShowAttackBox3() { document.getElementById('attackbox3').style.visibility = "visible"; window.setTimeout("delayShowAttackBox4()", 1000); } 32% You attack for
439 39%
function delayShowAttackBox4() { document.getElementById('attackbox4').style.visibility = "visible"; window.setTimeout("delayShowAttackBox5()", 1000); } 32% Frozt from your guild attacks for
119 31%
function delayShowAttackBox5() { document.getElementById('attackbox5').style.visibility = "visible"; window.setTimeout("delayShowAttackBox6()", 1000); } 32% RiKKu attacks for
496
But MISSED you! 31%
function delayShowAttackBox6() { document.getElementById('attackbox6').style.visibility = "visible"; window.setTimeout("delayShowAttackBox7()", 1000); } 32% You attack for
446 0%
function delayShowAttackBox7() { document.getElementById('attackbox7').style.visibility = "visible"; window.setTimeout("delayShowAttackBox8()", 1000); } 0% RiKKu attacks for
522 0%
function delayShowAttackBox8() { document.getElementById('attackbox8').style.visibility = "visible"; window.setTimeout("delayShowAttackBox9()", 1000); }
YOU HAVE LOST
$2,385,323
Better luck next time, looser!
This is exactly the kind of thing I've been looking for by attacking everyone. I'm betting the 0% is just a rounded number, but do you think you could change it to read 1% or less than 1%? otherwise, you may get characters complaining alot about a bug in the attacks.
~Retired Geezer~
Thu Sep 13 14:12:11 EDT 2007
Wow you are clever
Yes, just looks like a rounding error.
I shall sort this out, somehow.
Math.ceil() will probably do the trick.
Yes, just looks like a rounding error.
I shall sort this out, somehow.
Math.ceil() will probably do the trick.
Invisible War ][
Thu Sep 13 14:24:50 EDT 2007
I just don't think it'd be wise to leave it as it is, simply because people will bug you about it constantly.
~Retired Geezer~