darkangell

Member

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Tue Jan 29 19:23:48 EST 2013

I think this is a must. At this point there is hardly any reason to have the ability to set your turns per attack higher than 1 because the credit gain is not beneficial enough. If this was put into place other things would have to be implemented ie: max turns on equipment. Now increasing the turn cap actually makes sense and has a benefit to the player. I would want more turns per hour so that I could use more turns per attack/ get more exp per attack.

This system is different which is fine but as it sits why would anyone want any more turns per hour that they can attack using 1 turn. If the exp per/turn attack bonus is not in place then I agree there is no reason to increase the max turns. These two things work hand in hand with each other. Let me know your opinions and feedback. (smiley)



Symphony

Half Mod

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Tue Jan 29 21:44:01 EST 2013

There does seem to be a need for more incentive to use more turns. But if you are using more turns, and also gaining more exp, why would you ever use 1 turn to attack? There needs to be a balance here. 1 turn should always net you the most rewards, since it takes longer to use up your turns.
It takes less attacks to get the exp you would have with 1 turn attacks, plus more. I don't see how this would ever work.

However, using more turns to gain more credits, or power, is more logical. Since you are losing more turns, and not gaining as much exp. Since exp is the main point of this game, you understand?

Also, you act like it's hard to use up turns attacking with 1. I have 3.5k turns and if I really felt like it I could burn those easy.

Having max turns / turns per hour is vital if you plan to be actively attacking NPC, players, and raid. 

EDIT: You also steal more credits from players when you use a 20 turn attack.


Edited 2 time(s). Last edited by Symphony @ Tue Jan 29 21:48:55 EST 2013

Aurum KodEXo

Mod

Total Posts: 2,575
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Tue Jan 29 22:08:33 EST 2013

Well there could be similar increase system like credit stealing has.
If you get 100 exp normally from one guy with 1 turn, then you would get 417 exp from that same guy with 20 turns.

And I think I just figured out how credit steal works. It increases exactly the same way as turns does, it starts from different point tho.
1 turn -> 5 turns -> 10 turns -> 15 turns -> 20 turns
6% credits -> 10% credits -> 15% credits -> 20% credits -> 25% credits


¯\_(ツ)_/¯
Edited 2 time(s). Last edited by Aurum KodEXo @ Tue Jan 29 22:09:32 EST 2013

darkangell

Member

Total Posts: 2
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Tue Jan 29 22:48:30 EST 2013

Ok, I see your point. I am just not used to this games attack system.  I will say I am game for the buff from attacking with more turns as an added incentive.



StuLax18

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Wed Jan 30 4:33:51 EST 2013

One reason to not use 20 turns per attack is that, for me at least, I could only do 175 attacks and I'd be out of turns. Like Dolfs said, scale the exp growth so that if you only want to do, say 50 attacks, you can use max turns and maybe gain double the exp, for example.

As long as 10 turns doesn't gain you 10x the exp, or 20 turns 20x, then it should out that every number has its advantages, and you would see people using any number of attacks.



Spendy

Member

Total Posts: 151
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Wed Jan 30 14:36:55 EST 2013

i think if
1 turns gives you 100xp, and 5,000 Cr
20 turns should give 1,500xp and 100,000 Cr

thats 20x100 = 2,000 * 0.75 = 1500

basically 75% of what you would get doing 20 1 turn attacks

and the credits will stay 20x, npc only

for pvp i dont think you should strip more exp per attack (maybe for banned players tho, but like 50% or 100% if you so wished (smiley)) but it should affect the cash a little more i think

but its all about balance so those who want more xp in the long run and have the time can continue to use 1 turn/attack, but tho's who dont have to time but would like to keep up a litlle, can do so using 20 turns

i hope that made sense, and CK does something about it soon, as i want to gain xp, but dont want to grind for hours, and im sure there are others who feel the same