Dythark

Half Mod

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Sat Jan 19 16:23:25 EST 2013

I get where you are coming from. I dislike the idea of the strongest players getting even stronger, especially when they can do so a lot more quickly than other players, but at the same time those same players have already put  in the time and effort to get to that point, so why should they be penalized for that?
My biggest worry tho, and the main reason for this idea is that when/if the level/quality cap is raised then sets like the Shining Dawn and the Elder Wolf Set will be pointless to have at some point. Now I agree the whole point paying system is not perfect I just thought it would be a nice idea to have for lower level players that have no chance of getting strong items otherwise, not to mention a nice way to support the game. (smiley)
Now, if the whole point thing is the biggest hang up with this idea then perhaps we could use upgrade certificates that could be won from bosses. Basically, if you had a level 150 item and wanted to upgrade it you would have to fight a boss that is 10@175 (just like raiding for items now) and if you win you have a chance to get a ticket that would up a level 150 item to 175. 
You could also have similar raids to up quality levels, however, they should be stronger than level ticket raids (15@??? For Masterful Upgrade and 20@??? For Monstrous upgrade) Perhaps also you would need more than 1 level ticket per upgrade if your item is above Rare quality, to prevent people from getting a level 25 Monstrous item and then easily leveling it up.



Big Boss Man

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Sat Jan 19 16:30:11 EST 2013

Hmm the ticket thing might be good. I like that actually.

I was thinking about this the other day. What if bosses instead of dropping items, they dropped say 2 "coins" or "tokens" and you could take those tokens and turn them in each one for 1 item from the set off the boss you are raiding.

So for example. With the SD set. Your guild wins a GK raid and is awarded 2 "tokens" you take these tokens and turn them in for 2 items from the set that your guild is currently working towards, or to help a certain guildmate finish his set. This would still keep the difficult level there for downing the boss but also take out the complete randomness that you get from loot drops, so that way it seems like you're actually getting somewhere when you're killing these bosses instead of gaining nothing for so long.



Dythark

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Sat Jan 19 16:46:51 EST 2013

Are you talking about getting tokens with every win? Or just these tokens dropping at the same rate as current items and you just being able to control which items you get? I would think it would be better if the coins dropped at a max rate of 15% to keep it even with current drops.




Big Boss Man

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Sat Jan 19 16:53:03 EST 2013

Well I was thinking yes with every win. It wouldn't have to be 2 tokens. It could be just 1 token. I wouldn't think it would be too much to ask to get 1 item for everytime you down a high level Raid.


Dythark

Half Mod

Total Posts: 402
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Sat Jan 19 17:06:03 EST 2013

I don't know. I don't see that happening. The drop rate has already been more than tripled. What you're suggesting is basically increasing it to 100%, that just makes it too easy. Unless it takes 5-10 coins per item, this would take the randomness (which honestly is most of the fun IMO) out of it in favor of guaranteed items after x amount of raids.


Big Boss Man

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Total Posts: 134
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Sat Jan 19 17:13:46 EST 2013

There's enough randomness involved in the fact that you could see the neck piece 20 times before you see the chest for example. That's a little silly to me. I guess if it still had to be 5% then that would be better than nothing, but ideally you should get something for every raid you down, other than useless credits that go into the vault that no one can use. If the credits could be used for other things that might make it worthwhile. As it is you have no incentive really other than another tick on the daily raid numbers.