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Fri Dec 28 21:10:31 EST 2007
How about a PERMANENT change after all the cla**es has been installed? Meaning the change cla** option will be removed after they have chosen. That way once they change it during the "changing phase", its going to be final.. That will prevent people from sticking to the "stronger cla**" and instead try to make the best of their chosen cla**..
I didn't have to do it but I did it to say, that I didn't have to do it but I would anyway..
Fri Dec 28 21:11:19 EST 2007
As CK knows.. I would go the violent one anyhow.
Fri Dec 28 21:24:25 EST 2007
The violent one? But that's the point.. Skills wont be revealed after you have chosen the cla**.. And my proposition is to remove the changing option once they have changed. So as to prevent cla** jumping..
Vision this, 5 available cla**es, yet people cramp to just 2 of the 5 cla**es just because they know that cla** has an advantage. Although it seems fair player wise, its going to affect the cla** diversity in the game..
It really doesn't sound bad since I'm sure cyber will find a way to balance all cla**es thus not making anybody regret their chosen cla**.
Vision this, 5 available cla**es, yet people cramp to just 2 of the 5 cla**es just because they know that cla** has an advantage. Although it seems fair player wise, its going to affect the cla** diversity in the game..
It really doesn't sound bad since I'm sure cyber will find a way to balance all cla**es thus not making anybody regret their chosen cla**.
I didn't have to do it but I did it to say, that I didn't have to do it but I would anyway..
Deleted Player
Sat Dec 29 6:24:03 EST 2007
give players a couple of weeks to choose a cla** then put the cla** change up to a stupid amount of points, (5000).
each cla** should have there own advantage and disadvantage e.g
1 cla** could be able to take money from the bank but be unable to protect thier bank (vice versa)
Sat Dec 29 9:44:06 EST 2007
Quote
give players a couple of weeks to choose a cla** then put the cla** change up to a stupid amount of points, (5000).
each cla** should have there own advantage and disadvantage e.g
1 cla** could be able to take money from the bank but be unable to protect thier bank (vice versa)
couple of weeks is too long.. i suggest by the moment the player logs in, he should be able to choose and thats it.. that's his cla**..
5k isn't stupid enough.. 10k maybe if you really want a changing option.. the whole point of putting such a high amount is to discourage changing their cla**es in the first place and rather work out what they have chosen..
newly registered players dont get a chance to view and a**ess each character cla**' strength and weaknessess right? so neither should we.. we shouldn't have an advantage in choosing the cla** just because it owns..
Noobs pick the cla** that sounds cool to them.. So should we..
I didn't have to do it but I did it to say, that I didn't have to do it but I would anyway..
Sat Dec 29 15:05:24 EST 2007
yeh, I'll probably set the skills after a period of having all the planned cla**es installed, and boost the cost when the skills are online.
Invisible War ][