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- Idea Submission
- [ 5000 Max Turns [ Turn Refill Lvl Up ] Exp Per Hour On Lvl Up ]
Tue Nov 6 8:22:09 EST 2012
Quote from Marhault
So you're saying that the more you attack the more turns it costs to attack? Or am I mistaken on that?
If that's the case then I do think the turn max should be increased, the sad side effect to that is if it is an increasing cost of turns to attack it will make it nearly if not completely impossible to achieve the 10k, 15k, 20k attacks per day, so that might need to be considered.
I like the idea of gaining turns when you level, I suggest it be based off the number of turns you accumulate in an hour, so when you level its essentially like another hour ticking over.
Some interesting things to think about....
Oh about the turns thing. I think what it boils down to is do you want people who want to raid a lot not be able to attack a lot and vice versa. Because if that's the case then the turns shouldn't probably be messed with because its about right, as I attack a lot I don't have very many turns left to start raids, and most of the people who run lots of raids don't have loads of turns left for attacks....however, if you're wanting to make to where you can do BOTH attack a lot and raid a lot then increasing the turns might be an option, although I think it should be a costly upgrade in the shop, like 1000+ points to not only make it more difficult to get but to make it more valuable in turn
If that's the case then I do think the turn max should be increased, the sad side effect to that is if it is an increasing cost of turns to attack it will make it nearly if not completely impossible to achieve the 10k, 15k, 20k attacks per day, so that might need to be considered.
I like the idea of gaining turns when you level, I suggest it be based off the number of turns you accumulate in an hour, so when you level its essentially like another hour ticking over.
Some interesting things to think about....
Oh about the turns thing. I think what it boils down to is do you want people who want to raid a lot not be able to attack a lot and vice versa. Because if that's the case then the turns shouldn't probably be messed with because its about right, as I attack a lot I don't have very many turns left to start raids, and most of the people who run lots of raids don't have loads of turns left for attacks....however, if you're wanting to make to where you can do BOTH attack a lot and raid a lot then increasing the turns might be an option, although I think it should be a costly upgrade in the shop, like 1000+ points to not only make it more difficult to get but to make it more valuable in turn
I like the status quo myself, though I do sometimes think that it's too easy to do a ton of attacks, the effort notwithstanding.
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Tue Nov 6 8:22:36 EST 2012
Wed Jan 23 10:41:01 EST 2013
Another thread pertaining to this:
Quote from X_STEWIE_X
Could Maybe Spend Free points on Hp Critical Attack values???....And poitns aswell? like you have accuracy there, Maybe More Hp would be bennifical to players
Edited 3 time(s). Last edited by Symphony @ Wed Jan 23 10:42:32 EST 2013
Thu Jan 24 12:41:58 EST 2013
Merged:
Quote from Sdiddy73
Was thinking this. If we could pay points like what we do with accuracy upgrade, to have one of the stats below as an upgradeable item
Block
Crit Strike
Crit Resist
You would have to pick 1 of the 3 to upgrade and once it is done the other 2 cannot be upgraded via points. (Only by armour or weapons when equiped)
Block
Crit Strike
Crit Resist
You would have to pick 1 of the 3 to upgrade and once it is done the other 2 cannot be upgraded via points. (Only by armour or weapons when equiped)
Quote from X_STEWIE_X
Not a Bad idea, But what about Buying an Upgrade for $$//££ or Points onto an Item Like a random// Bounus, and also another which is a Change?... be better