Let's look at the statistics here.
Last pay period (2 week pay period, 10-21-2012 thru 11-3-2012) I worked 31 hours of overtime. I grossed $2,413.15 USD of which $374.77 USD was taxed by the Federal Government, my state took $123.10 USD. That means 15.53% of my pay check went towards funding your online play time while you are at work. The feds have taken out $6,049.07 USD this year.
In other words... no, I don't believe you should be rewarded for being able to dedicate so much of my government funded time to the game. I pay for that time and you're welcome.
Let's look at the statistics here.
Last pay period (2 week pay period, 10-21-2012 thru 11-3-2012) I worked 31 hours of overtime. I grossed $2,413.15 USD of which $374.77 USD was taxed by the Federal Government, my state took $123.10 USD. That means 15.53% of my pay check went towards funding your online play time while you are at work. The feds have taken out $6,049.07 USD this year.
In other words... no, I don't believe you should be rewarded for being able to dedicate so much of my government funded time to the game. I pay for that time and you're welcome.
In all honesty I wasn't even thinking "reward" in the sense of actually recieving items or points or anything like that. I was just thinking like a "buff".
For example, for the daily attacking compet*tion the "buff" could be an increase in your turns per hour for the next 24 hours. OR for a daily XP compet*tion you could gain a "buff" that gives you increased XP per kill. There could even be compet*tions for who gains the most credits through attacks. Then the monthly compet*tions would just have a longer duration "buff" that would be a**ociated with winning them, like say 7 days or something.
Its just something to think about.