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- Idea Submission
- More Bounty Special Effect Ideas
I was thinking we could make a group bounty -- a bounty that consists of three members or less to attack one player... sorta like a raid almost, but then each person gets their part of the bounty.
I think to do this, though, you would need to have Double EXP Stripping, Double Credit Stealing, and so on to make the bounty worthwhile. (Or else you'll end up with almost nothing!)
My second idea is just an add-on to the Hunted Bounty Effect. Instead of 1 day for 4x attacking daily (if that makes any sense!), I'd like to see a day/hour hunted bounty effect. For example, you can pick 6 days for the effect and attack every 6 hours, or pick 3 days, and attack every 3 hours. So instead of 1 day for 4x, it would be 1 day and 1 attack every hour. Of course, the rate would be higher to implement the effect
Any thoughts?
- A bounty that lowers the defenders speed
- Increased Crit Rate for attacker (etc.)
- Defender cannot collect bounties for the duration?
- Player has reduced attack and HP in raids / cannot join raids (useful when raiding another guild)
- Disables their ability to buff themselves, or debuff
I like this one