- Forums
- News And Updates
- NPC Clone Tool v1.0 for World Builder Released
Sun Jan 22 7:32:44 EST 2012
The first version of the NPC Clone Tool for the World Builder has been released! Create copies of an existing NPC, without having to fill in the details manually!
EDIT: Damned typo in the screenshot, underneath the page t*tle Fixed, but I can't be bothered to make a new screenshot just to correct a typo
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Sun Jan 22 7:35:09 EST 2012
Mon Jan 30 2:31:21 EST 2012
Really made things much easier, and not such a time consumer and a bother to add NPC to your map. I find it somewhat annoying that you must physically remove treasure lists from your NPC after you've placed them. Though, not many would remove them, but I'm just putting that out there.
As you said before though, you will probably re-do how items are added to NPC? Nonetheless, it's not a problem at the moment.
As you said before though, you will probably re-do how items are added to NPC? Nonetheless, it's not a problem at the moment.
Mon Jan 30 8:44:06 EST 2012
Quote from Vega
Really made things much easier, and not such a time consumer and a bother to add NPC to your map. I find it somewhat annoying that you must physically remove treasure lists from your NPC after you've placed them. Though, not many would remove them, but I'm just putting that out there.
As you said before though, you will probably re-do how items are added to NPC? Nonetheless, it's not a problem at the moment.
As you said before though, you will probably re-do how items are added to NPC? Nonetheless, it's not a problem at the moment.
Yeah, I want multi-select tools for NPCs, to purge treasure lists, group rename, group positioning, and so on. I haven't decided what to do about the treasure lists yet though.
At the moment, every NPC has their own instance of the list. We could either make them shared, and have the lists linked in one-to-many relation to the NPCs, or just have a fancier interface to operate on them in groups.
I'd hazard a guess that there is no 100% perfect solution to this, but hopefully, one that is significantly less bothersome than it currently is
Invisible War ][