KittenInMyCerealz

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Thu Nov 3 19:32:48 EDT 2011

Quote from Cyberkilla
 
I'd like to see a lot more skills in the game, but there is one blocking factor at the moment -- we can't just add 10 different skills which give you more attack power, etc., because you could theoretically cast every single one of them at the same time, significantly overpowering yourself.

At the moment, it's not an issue, due to the small number of skills. In the future, we may need skill slots of some sort, to stop you having more than one kind of skill type active at a time. It's a complex problem. (smiley)
indeed. i like the idea of having skill slots. (like 3 skills active max, or 1 def skill + 1 attack + 1 misc) (+buyable buffs)
also 
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More customizable version of skills points usage on skills.
 - you can choose which stats in the skills you want to upgrade (power(how much attack etc it gives), duration, cooldown) rather than upgrading them all in the same time. (for example, etherium isn't worth upgrading now cause it upgrades its duration and cooldown. cause its mainly used to safely transfer money from temporary storage, it gets more and more useless the more you upgrade it, at least for that purpose.)
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one idea added to the one above, is that you could improve the skill as much as you want/can, with every point you put into that skill (after the first 10?) costing 2x the previous amount. (like 11th costs 1 skill points. 12th is 4sp, 13th is 8sp) And the skill's stats grow the same amount, no matter if its the 1st or 20th time you upgrade the skill.





X_STEWIE_X

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Thu Nov 3 20:40:39 EDT 2011

Hmm, My Idea's Cause Alot More idea's I love posting here lmfao xD (smiley) 

Making The Future Bright.





X_STEWIE_X

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Thu Nov 3 20:45:22 EDT 2011

I was thiking somnthing maybe like a double Drop buff?.. would be usefull as PvE or Guild skill but so there isnt much items droppin Atm, So what about using some of the free points to Train in this Skill ?


or getting them end of the day for rewarding for your attack's Exp Gain, or sumthing and Simply buyng a buff for like 3hours? so you can either trade them in for Real points, Cash, Or , A buff ?..::

Buffs::

Double Drop %15-20

Double Experiance,

Bank Raider ( 30% chance of Grabbing peoples Cash outta bank? 10% loss?)

Critical, 20% More

Piercein Hits?

500Xp a hour for 1 day?    

somthing along those line's just put the figures in to Make it look like sence Change to What you Think is best, (smiley)

_STEWIE_


Making The Future Bright.





Air

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Thu Nov 3 22:23:37 EDT 2011

I don't know if this was mentioned already but...under the upgrade cetre adding a bank for items that you can buy? I was just noticing if you have a lot of items you just want to keep they clutter your bp quickly and then you don't have any room. I was thinking that having a bank for items you just want to store would solve this issue- and put those free points to use


Cyberkilla

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Fri Nov 4 9:46:54 EDT 2011

Quote from Airforcelife9888
I don't know if this was mentioned already but...under the upgrade cetre adding a bank for items that you can buy? I was just noticing if you have a lot of items you just want to keep they clutter your bp quickly and then you don't have any room. I was thinking that having a bank for items you just want to store would solve this issue- and put those free points to use


This should probably live in its own thread, but for the record, I know what you mean. We have discussed a player item vault in the past, and/or better organisation in the backpack.

Personally, I'm warming to the abstract idea of an Inventory, where you keep all of your items. The slot limit would be much larger, and you'd be able to sort your stuff into folders, or something like that.

I think what will actually happen is a mixture of all three ideas.


Invisible War ][

Spendy

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Total Posts: 151
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Fri Nov 4 14:16:55 EDT 2011

on another game i play, you start of with 3 back pack slots, and buy more (up to 1000 (they have a shed load of diff items)) in the upgrade centre, and you can buy folders for in game cash, and each folder gets more and more expensive, seems to work quite well

Edited 1 time(s). Last edited by Spendy @ Fri Nov 4 14:28:15 EDT 2011