- Forums
- Idea Submission
- Bounties for Credits
Thu Jun 23 11:19:42 EDT 2011
It has probably been brought up before but seeing that points are so hard to come by and no one really wants to spend them now like they did in past why not use credits also as an alternative to bounties?
People have tons of credits that they are not spending and it would get them to spend it. Have a min and a max amount just like there is for the points.
Bounties = Points
Hits = Credits
Bounties should mean more when someone has one placed on them. Have the min and max raised on a bounty and do something like this -
If you are bountied and are hit there will be a threshold on when something drastic would happen to you. For example Currently when you place bounty You can select 20,50,100,250 and 500 as the number of points and 1,5,10,20,25,50,100,250,500 per share. The threshold would be based on the number of points placed and the shares would be how quick the player that is bounties gets to that threshold.
So if i place a bounty for 500 points @ 1 point per share its going to take 500 attacks on that player before something happens to them.
Now if i did a 500 point Bounty @ 500 points that is 1 attack which means if successful then something really drastic would happen to the player that has bounty on them.
The more points and share per bounty the faster the person would feel the effects.
20 points = 5 minutes of no outgoing attacks
50 points = 10 minutes of no outgoing attacks
100 points = 20 minutes of no outgoing attacks
250 points = 30 minutes of no outgoing attacks
500 points 60 minutes of no outgoing attacks
Any point bounty placed cannot be removed to get back points spent. Once it is active points are locked till end of bounty.
Credit Hits would be more for fun and to get us spending money.
(VERY ROUGH IDEA LOL BUT A DIFFERENT TAKE ON BOUNTIES)
People have tons of credits that they are not spending and it would get them to spend it. Have a min and a max amount just like there is for the points.
Bounties = Points
Hits = Credits
Bounties should mean more when someone has one placed on them. Have the min and max raised on a bounty and do something like this -
If you are bountied and are hit there will be a threshold on when something drastic would happen to you. For example Currently when you place bounty You can select 20,50,100,250 and 500 as the number of points and 1,5,10,20,25,50,100,250,500 per share. The threshold would be based on the number of points placed and the shares would be how quick the player that is bounties gets to that threshold.
So if i place a bounty for 500 points @ 1 point per share its going to take 500 attacks on that player before something happens to them.
Now if i did a 500 point Bounty @ 500 points that is 1 attack which means if successful then something really drastic would happen to the player that has bounty on them.
The more points and share per bounty the faster the person would feel the effects.
20 points = 5 minutes of no outgoing attacks
50 points = 10 minutes of no outgoing attacks
100 points = 20 minutes of no outgoing attacks
250 points = 30 minutes of no outgoing attacks
500 points 60 minutes of no outgoing attacks
Any point bounty placed cannot be removed to get back points spent. Once it is active points are locked till end of bounty.
Credit Hits would be more for fun and to get us spending money.
(VERY ROUGH IDEA LOL BUT A DIFFERENT TAKE ON BOUNTIES)