Download

Member

Total Posts: 283
Online Status: Offline
Thu Sep 16 19:43:17 EDT 2010

Since you have allies (friends) why couldn't they help you in an attack like guild mates do?




Vespah

Member

Total Posts: 116
Online Status: Offline
Thu Sep 16 20:14:24 EDT 2010

Actually not a bad idea 


Seather

Member

Total Posts: 129
Online Status: Offline
Thu Sep 16 20:33:33 EDT 2010

Ya I like this idea. But, perhaps when in a guild the percentage of a chance ur allie helps you drops significantly since you are bound to get lots of help from ur guild mates.

Hope all of what I said makes sense.
Peace
Seather


I chat with #00FF00




Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Thu Sep 16 20:58:34 EDT 2010

The problem is with how alliances can be granted so freely, and quickly. Also, you cannot attack a fellow guild member, but you can attack an ally of your ally that isn't allied to yourself. (smiley)

I have no strong hatred of the idea. I'll consider it.


Invisible War ][

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Fri Sep 17 0:50:19 EDT 2010

I dunno about this, then a lot of ppl would beg high-levels to be their ally.

¯\_(ツ)_/¯

iamadoubleaccount

Member

Total Posts: 77
Online Status: Offline
Fri Sep 17 6:23:49 EDT 2010

If this was to be done, you'd have to have a limit to the amount of allies that a player is able to have, so that they don't try and ally with everyone, or all the high level players.

Also, if this was to be done, you'd have to have ally requests effective on both profiles. Say someone sent me an ally request, and I accepted. At the moment it would only come up on his profile as allies, I'd have to send the guy a return to get him on my profile as my ally. If you changed it so that once an ally request is sent, it's effective on both players immediatly, and also had the quota of allies that a player can have, then you wouldn't get people trying to ally with as many people as possible, or just the high ups, as the highups wouldn't add them due to the quota, and the player could only add a limited amount of people.

I think DL's idea is a good one, but new boundaries, something along the lines of what I've just written, would have to be added.