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Fri Jan 28 13:38:51 EST 2011
Quote from Heroin
So this could be used to make the Preferred player only maps, interesting.
Since I can use these actions for official maps, it's handy for me. There was no reason to hide the option from other world builders either
I can't think of any other useful options to add. Suggestions are welcome
Invisible War ][
Fri Jan 28 15:28:09 EST 2011
You pretty much covered everything I think, but maybe you can do it by time of day too? Could make some interesting quests that way also.
Fri Jan 28 15:34:32 EST 2011
Quote from Heroin
You pretty much covered everything I think, but maybe you can do it by time of day too? Could make some interesting quests that way also.
Genius. This will be tricky, but useful. I'll make a note of it. I might make it a separate action though, as it would be rather complicated in itself.
Invisible War ][
Fri Jan 28 17:17:08 EST 2011
Quote from Cyberkilla
Quote from Heroin
You pretty much covered everything I think, but maybe you can do it by time of day too? Could make some interesting quests that way also.
Genius. This will be tricky, but useful. I'll make a note of it. I might make it a separate action though, as it would be rather complicated in itself.
I'm not very good at these types of things, but wouldn't it just be something like:
Server time = 1:00 pm
Yes = open portal
No = close portal
Probably doing it wrong idk. I spent a few months with this RPG game maker thing. I can't remember what that type of instance was called, and for a browser game it might be different I don't really know.
Fri Jan 28 19:13:11 EST 2011
NAME | Portal [Basic Criteria] |
COST | 5.00 |
This Portal provides a one-way link to another local map location. Access can be restricted based upon a number of configurable criteria.
Choose from a list of your maps, and set an (x, y) coordinate to create a one-way link from the location of the Portal to the target destination.
This Portal can deny access based upon the following criteria:- Min/Max Level
- Min/Max Wealth - the player's total Credits (available + banked).
- Min Experience Gained Today
- Min Link Clicks Today
- Min Bounties Today
- Min/Max Total Attacks Today
- Min/Max Total Raids Today
- Min Bounties This Month
- Min Experience Gained This Month
- Preferred Player Only - deny access to non-subscribers.
- Min/Max Global Rank
- Min/Max Days Since Join Date
- Min Total Attacks
- Min Total Defends
- Min Total Raids
- Min Total Bounties
- Min Total Link Clicks
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Fri Jan 28 19:13:30 EST 2011
Fri Jan 28 19:54:15 EST 2011
Some stuff from the chat room that is relevant here. I'm just trying to breathe a bit of life back into the forums. I might even reshuffle/add/remove forum categories soon, as these ones aren't garnering much interest, even from me.
[19:49] <+Cyberkilla> I thought that it was going to be the easiest of them all, but it really wasn't |
[19:50] <+Cyberkilla> Next up is an action which can be configured to ask for pa**words, an action to demand that you possess/have equipped certain items, and one which checks to see if npcs are dead yet. |
[19:50] <+Cyberkilla> The latter is cool, because it means you can force a player to empty a room before they can move to the next chamber. |
[19:51] <+Cyberkilla> And it also allows you to deny access until boss npcs are dead - just like I used to do with the shadow sentinels (and will again when I make this action) |
[19:52] <+Cyberkilla> The item one is also good, because it means you can demand a player has a certain tool, or clothing before moving on. A space suit for walking outside of the ship, for instance. |
Invisible War ][