Mike Niceness Old

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Tue Jun 1 16:36:26 EDT 2010

yea exactly. 

to be honest.  this doesnt feel like a war game or pvp game at all to me.  it really feels like im going into the woods and hunting animals (basically what exploring is).  theres no rea thinking involved, no strategy and i log in and KNOW what to expect.  the most unexpected thing that may happen is like someone left the guild or someone did 500k growth.  no real "excitement".  for PVP to succeed it starts with skills.

and the little pvp i do... its against people who really can not fight backor defend themselves.  theyre smaller than me.  and the ONLY way of revenge they have on me is some petty skills that i can either purify.... or skills with so little damage to me anyways i could care less about them like as if i were a lion in the sahara and a fly landed on me.





Cyberkilla

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Tue Jun 1 17:17:56 EDT 2010

Quote from Mike Niceness
In response to CK...

What if once bountied, you cant remove bounty, it's set in stone?  Make you think twice about bountying someone.  Cause then once you spend those points to bounty said person, those points are gone forever?

That's the way it was originally, but people made a fuss about it and I added a cancel option(smiley)


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KittenInMyCerealz

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Wed Jun 2 10:07:15 EDT 2010

imo you should be able to put multiple bounties on people. (there still could be a max limit, for example 5 or 10) 
but 1 person could only add 1 bounty on the same guy, not 2 or 3.
so only if a person is hated by many, he can get bountied that many times
and maybe you could attack them x EXTRA times in 24 hours, x being the amount of bounties placed on them 



Sdiddy73

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Wed Jun 2 14:01:12 EDT 2010

Seems like really the only reason the bounties are being placed ( first hand experience being the bounty master LOL  anyways) are for the bounty compet*tions......before it used to be if a player was hated but now its for people to win points to place more bounties to keep winning compet*tion.

I do love the idea about stackable bounties though.....somehow we have to get it back to where putting a bounty on someone actually ment you disliked someone. Im thinking if the bounty contest was done away with ( Currently there are too many compet*tions giving away points already ) you would then quite possibly have people putting bounties on others for a reason then. Just a thought.



Edited 1 time(s). Last edited by Sdiddy73 @ Thu Jun 3 13:35:13 EDT 2010

Cyberkilla

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Thu Jun 3 20:27:40 EDT 2010

Quote from Sdiddy73
Seems like really the only reason the bounties are being placed ( first hand experience being the bounty master LOL  anyways) are for the bounty compet*tions......before it used to be if a player was hated but now its for people to win points to place more bounties to keep winning compet*tion.

I do love the idea about stackable bounties though.....somehow we have to get it back to where putting a bounty on someone actually ment you disliked someone. Im thinking if the bounty contest was done away with ( Currently there are too many compet*tions giving away points already ) you would then quite possibly have people putting bounties on others for a reason then. Just a thought.


The bounty compet*tion is too rife with exploits anyway. The intention wasn't for your friend to bait your enemies with bounties so you could collect them and win the compet*tion.

In summary:
- Remove incentive to use bounties as an exploit to win monthly compet*tions.
- Increase the negative impact of a bounty to make it more useful.
- Allow bounties to be stacked.
- Possibly allow bounties to be placed with Credits.
- Possibly remove option to cancel bounty (a MUST if Credits can be spend on them, otherwise it could be used as a bank).


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Mike Niceness Old

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Thu Jun 3 20:37:34 EDT 2010

Glad that all this is being considered tho.  good to hear.  (smiley)