Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Tue May 25 4:40:46 EDT 2010

1st: Actual HP on healthbar (maybe with system of Current HP / Max HP, or simply Current HP)

2nd: On attack log, it would be good if winners HP in % was shown after the result itself. (For example: On my outgoing attack log - JackkDanialz  8/05/10, 03:03  Lost (82%)  0  -59,864 Cr  211 STRIPPED  111 GAINED

3rd: After making a new post, it should automatically scroll down to your new post (ofcourse with visible link for others to show), and also a button before thread name to automatically see the first new post. Also there should be a way to get post's redirecting link

4th: Make raid show: who hits who, who misses, who blocks etc.

5th: Top 5 Total Bounties on Player Leaderboard page

6th (not important anymore with world builder thingy): Yes, I remember! Ok, right now, normal NPC's have bioenergy same all the time despite how many ppl there are on map hunting them. If there's even a small increase of attackers, it turns into hell, 50% of NPC's are constantly gone. Here's the idea, when it spawns again, it's bioenergy would be based on how many active players are on the map during that time and how big the map is (monsterwise). More active players, more bioenergy. If I remember correctly, Prato 4 has more monsters than Emerald Moon, then for example, both maps have same amount active players, but Prato 4 monsters have less bioenergy during spawning then Emerald Moon monsters.

7th: How about some NPC boss drop some kind of item only when guild kills the NPC (bioenergy goes 0)?


¯\_(ツ)_/¯
Edited 5 time(s). Last edited by Aurum KodEXo @ Tue Jan 22 16:33:37 EST 2013

Arkona

Member

Total Posts: 800
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Tue May 25 21:03:36 EDT 2010

[quote="Aurum KodExo"]Also there should be a way to get post's redirecting link[/quote]

Actually, there is. To the end of a thread, add &start_at=postnumber-1 (so, the first post is 0, and so on) to the thread url.
Example: http://www.futurerp.net/pages/board_thread.php?id=2665&start_at=2

If it's too much trouble to count in a long thread, the first post on that page the post is on is the redirecting link, and just add the post number on that page (for example, the second page is &start_at=6, if your post is the third on that page, do &start_at=(smiley).



[13:23] <CYBER> but since my lvl is low so Iwill not sell brain fish becoz I need a lots of brain
Edited 2 time(s). Last edited by Arkona @ Tue May 25 21:04:20 EDT 2010

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Wed May 26 0:03:23 EDT 2010

6th: Yes, I remember! Ok, right now, normal NPC's have bioenergy same all the time despite how many ppl there are on map hunting them. If there's even a small increase of attackers, it turns into hell, 50% of NPC's are constantly gone. Here's the idea, when it spawns again, it's bioenergy would be based on how many active players are on the map during that time and how big the map is (monsterwise). More active players, more bioenergy. If I remember correctly, Prato 4 has more monsters than Emerald Moon, then for example, both maps have same amount active players, but Prato 4 monsters have less bioenergy during spawning then Emerald Moon monsters.

¯\_(ツ)_/¯

Cyberkilla

Admin

Total Posts: 5,984
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Wed May 26 16:12:41 EDT 2010

Quote from Aurum KodEXo
6th: Yes, I remember! Ok, right now, normal NPC's have bioenergy same all the time despite how many ppl there are on map hunting them. If there's even a small increase of attackers, it turns into hell, 50% of NPC's are constantly gone. Here's the idea, when it spawns again, it's bioenergy would be based on how many active players are on the map during that time and how big the map is (monsterwise). More active players, more bioenergy. If I remember correctly, Prato 4 has more monsters than Emerald Moon, then for example, both maps have same amount active players, but Prato 4 monsters have less bioenergy during spawning then Emerald Moon monsters.

Alternatively, we could set the bioenergy to infinite on some npcs and make the personal respawn rate variable, instead of it always being 15 mins.

That would give you a relatively unlimited supply of npcs, without the fear of farming them to extinction for other players.(smiley)

IDK


Invisible War ][

Aurum KodEXo

Mod

Total Posts: 2,575
Online Status: Online
Wed May 26 18:00:35 EDT 2010

Ok

Also

7th: How about some NPC boss drop some kind of item only when guild kills the NPC (bioenergy goes 0)? (smiley)

¯\_(ツ)_/¯

Despair

Member

Total Posts: 10
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Thu May 27 0:05:03 EDT 2010

Not a good idea. Every guild would wait until the other guilds would raid the boss to low bioenergy and then form a raid. It wouldn`t be fair.