Mon May 24 21:31:56 EDT 2010
Quote from Dekcah
Counting PvP attacks may not be as predictable as you think. It's more based on activity than power when it comes down to it.
With power gleaned from levels, the outcome is too predictable to be fun. It's because most raids are against vastly inferior foes.
The only time it is remotely interesting is when you have two guilds that are pretty damned powerful and one of them is working desperately to get their members to join the raid, whilst the other side is desperately attacking, skill casting and equipping their best items to counter the impending battle.
I don't think we *need* to change the raiding system, but refinement would certainly be welcome. That said, if a good, solid alternative is mentioned, it'll be straight on my to-do list.
Invisible War ][
Mon May 24 21:42:57 EDT 2010
Quote from scorchio
about the stakes: i would keep it simple and keep it at money and points, vault items would overcomplicate it.
This isn't a direct answer to your post, but it's related...
The idea of negotiating a war prior to it's inception has been done in other games, and one in particular, but it wasn't very popular. The odds are almost always stacked in the favour of one side.
If activity [effort] were a large part of the war, the result would be more open to both sides. The power of the individual players, and indeed, the guild itself, should be factors, but it should be possible to overrule them with phenomenal point scoring from other areas of the compet*tion (exp growth, attacks, etc).
This is all a big commitment though. Some people like the stress of it, but I'd wager that many players would find it far more palatable to:
- Build up their account in their own time, find good items, train skills, etc.
- Casually click JOIN to commit their power to a raid that doesn't require them to run about like a lunatic for the entire forming period of the raid.
Maybe there's room for both concepts, idk, it's 2am. lol
Invisible War ][
Tue May 25 4:09:22 EDT 2010
In regards of raids being too predictable and such...
Wouldn't this be a good opportunity to have allied guilds actually help out? Having allies able to join in the raiding, being able to go to the same battlefield and such. Then it wouldn't really matter how much stronger one guild is over another, if you have allies fighting with you then the outcome wouldn't always be predictable.
Tue May 25 7:43:33 EDT 2010
i really like this idea
thou the current raiding system would still be on its place, there could be this implemented too, where the guilds would choose:
- the time frame of the raid (1hour - 24hours),
- the basis of war (growth during the raid time/attacks done/money collected/ANYTHING )
- the bet (points, credits, items)
- maybe how many guild members take place in the raid. ( this way smaller guilds could enjoy this feature too)
↑' could also mean that only the 5 (selected number) with the most stats collected during the raid count in the end
and thumbs up for Kraits idea too.
thou the current raiding system would still be on its place, there could be this implemented too, where the guilds would choose:
- the time frame of the raid (1hour - 24hours),
- the basis of war (growth during the raid time/attacks done/money collected/ANYTHING )
- the bet (points, credits, items)
- maybe how many guild members take place in the raid. ( this way smaller guilds could enjoy this feature too)
↑' could also mean that only the 5 (selected number) with the most stats collected during the raid count in the end
and thumbs up for Kraits idea too.
Edited 1 time(s). Last edited by KittenInMyCerealz @ Tue May 25 7:43:57 EDT 2010
Tue May 25 9:03:00 EDT 2010
Krait I also like your idea. "Allies" really do nothing at this point.
I would however want it to be completely seperate from raids. This would not be a "raid" it would be a war that could last up to a month.
Tue Jun 1 3:52:20 EDT 2010
You change the way skills are done... then you change the way of predictability in this game.
if you were to change these 3 positive skills...
enrage, divine blessing, iron fist
and make them +25% (or more, by making it more u make it so more lower people can beat bigger people. adding for less predictability) anyways.... +25% agility, +25% hp and +25% attack respectively
and you then change these 3 negative skills...
entrench, deadly hex, futility
and make them -25% (or more).... meaning -25% agility, -25% hp and -25% attack respectively and you have yourself the formula for good wars.
this will open up peoples attack ranges tremendously. if the skills were done this way at 25% and i skilled myself up and negative skilled jackk.... he'd still be stronger..... but at least id stand a chance.
if you did it to 35% then youre talking a while new ballfield where no one is untouchable.
if we use the 25% formula tho.... a person like Despair at level 105, providing he negative skilled me up.... and me at level 137.... it'd be a fair matchup. If you want wars, if you want better PvPs.... it starts with skills.
And the block skill I brought up in a different post could add for even more intense match up battles, adding even more strategy to the game. the block skill would add 2% block to you for a certain amount of time, depending on how many skill points.
But I too am in favor of better PVP and a war system.... but CK is right.... too predictable unless something changes and skills would be where its at.
if you were to change these 3 positive skills...
enrage, divine blessing, iron fist
and make them +25% (or more, by making it more u make it so more lower people can beat bigger people. adding for less predictability) anyways.... +25% agility, +25% hp and +25% attack respectively
and you then change these 3 negative skills...
entrench, deadly hex, futility
and make them -25% (or more).... meaning -25% agility, -25% hp and -25% attack respectively and you have yourself the formula for good wars.
this will open up peoples attack ranges tremendously. if the skills were done this way at 25% and i skilled myself up and negative skilled jackk.... he'd still be stronger..... but at least id stand a chance.
if you did it to 35% then youre talking a while new ballfield where no one is untouchable.
if we use the 25% formula tho.... a person like Despair at level 105, providing he negative skilled me up.... and me at level 137.... it'd be a fair matchup. If you want wars, if you want better PvPs.... it starts with skills.
And the block skill I brought up in a different post could add for even more intense match up battles, adding even more strategy to the game. the block skill would add 2% block to you for a certain amount of time, depending on how many skill points.
But I too am in favor of better PVP and a war system.... but CK is right.... too predictable unless something changes and skills would be where its at.