- Forums
- Idea Submission
- Bounty Bonuses
Mon May 24 4:30:23 EDT 2010
I know there are a couple new bounty features coming out, but I would like to propose a few more. First of all, how about there be no limit to how much a bounty can be? If you dislike someone enough to want to spend 5k on a bounty then I think you should be able to. Also, what about bounties being stacked? Meaning, several people can put a bounty on someones head, and either the person collecting the bounty could get the shared points from each of those bounties, or those bounties pilling up so that the person bountied could have a huge bounty on them.
We could also have something like Futures Most Wanted. A list of the top people bountied. And if you collect a bounty from them you could get bonus exp from attacking them or they lose more exp in proportion to how big their bounty is. Or maybe it can be that if someone has a bounty on them, or if they have a certain size bounty on them, then you actually have to find them in The World in order to attack them. That would give it a real bounty hunting feel.
Additionally, maybe if we are able to stack bounties and if a person has so many people placing a bounty on them, then that person can get a special Infamous skill cast on them that gives them increased cash winnings against other players because we are all scared of them or something.
Comments?
Edited 1 time(s). Last edited by a3fkg @ Mon May 24 4:36:28 EDT 2010
Mon May 24 18:52:39 EDT 2010
Wow, some good ideas there.
I have been going on about stacked bounties for a while now. It isn't the easiest thing in the world to implement, but it would make hated people much more vulnerable to punishment.
Most wanted lists which give several bountied players more severe sanctions, like greater EXP loss in attacks? Sounds good to me.
No cap on the size of the bounty? That could be done too. My first thought was, "if it runs out, they can just top it up.." but then I realised that the size of the cap limits the share too. You might actually want to put a bounty of 250pts on a player, without it running out after 2 attacks
Invisible War ][
Tue May 25 3:46:17 EDT 2010
Wow... Honestly I'd vote for all those. I especially like the idea of finding someone in order to attack them for bounties anyway.
Not hijacking the thread or anything, but CK, I was wondering the other day, why is it that upgrades aren't stackable? We've talked about this in the past forum but I don't remember why they aren't. I strongly believe they should be... There's really no suitable explanation as to why a player should be forced to pay double the points for not knowing that they don't stack...