BasedGod -OMG-

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Fri May 14 7:52:22 EDT 2010

new idea, top player month with growth gets new developed item, item doesnt have to be best, can be better than a guilds member previous item or could be sold.

things to sideline arguments:
it could be randomly awarded to comp ppl for those who dont use an AA to have a chance

it could be awarded through a new outlet like a tournament

it could be awarded by being found randomly on the map and who ever finds it gets it like a treasure hunt. (richard geres hiney)



oh my god
Edited 1 time(s). Last edited by BasedGod -OMG- @ Fri May 14 8:04:57 EDT 2010

Cyberkilla

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Fri May 14 8:44:47 EDT 2010

Tournaments.. What is the general idea behind this? What are the mechanics of it, I mean. I'm interested in re-introducing such a feature.

Also, if the World Building proves to be more than a broken promise, custom items will be viable.


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BasedGod -OMG-

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Fri May 14 15:17:41 EDT 2010

i don't understand how i describe something as simple as a tournament for you. It's a tournament, i could care less how it is operated, i could be 5 players from a guild vs another 5 players from a guild for all i care


oh my god

Cyberkilla

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Fri May 14 18:20:35 EDT 2010

Quote from ToKushBy
i don't understand how i describe something as simple as a tournament for you. It's a tournament, i could care less how it is operated, i could be 5 players from a guild vs another 5 players from a guild for all i care

Don't try to be funny with me. You knew what I meant. We've had tournaments before and it's been boring because you almost always know who will win. The highest levelled player with the best items will win pretty reliably.

A tournament like that is a waste of time, hence me asking what magical solution you have this time around. All I can think of is having a tournament where your target is to complete the most attacks in a period of time, or something that doesn't use normal attacking and requires you to pick a "move" to perform on the target.


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BasedGod -OMG-

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Fri May 14 21:18:51 EDT 2010

or it's where my elemental or item type idea can be implenated where different type of items are stronger or weaker vs other types of items


oh my god