Tw1nChromeGlocks

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Total Posts: 11
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Sun Mar 28 17:19:35 EDT 2010

Quote from Cyberkilla

Attack counters don't really reinforce the idea of strategy, IMHO. A good player knows that the best attacks are ones he does against strong enemies, so he seeks out better prey.

High level players also tend to have higher turn caps and a larger quant*ty of NPCs at their disposal (though there should really be enough NPCs for most levels now).

This league idea might work, but you have to think, what the hell happens when you pa** the maximum level and end up in the league above and out of the top spot?(smiley) I'd have to snapshot every player's level at the beginning of the month to avoid it..

Cyberkilla this would be fine. Even if someone in the process of attacking becomes technically outside of that bracket they should remain in there until the month is over. During low levels it does not take very long to gain a higher level. Anyone who attacks in the same mannor would be rewarded with the same benifits. Of course there will be somewhat of an advantage cast to let's say someone who was only 1 level below the bracket before the month started, but nothing's perfect.




KittenInMyCerealz

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Total Posts: 221
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Sun Mar 28 17:21:47 EDT 2010

why not just make both growth/month AND attacks/month compet*tions?
this way the high lvl players still get an advantage for their activity in the past

i think that this was discussed before & CK doesnt log the attacks/month currently but anyways...



Cyberkilla

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Mon Mar 29 7:16:38 EDT 2010

Quote from KittenInMyCerealz
why not just make both growth/month AND attacks/month compet*tions?
this way the high lvl players still get an advantage for their activity in the past

i think that this was discussed before & CK doesnt log the attacks/month currently but anyways...


In many cases, the same people would win both compet*tions. They already get too much rewarding


Invisible War ][

KittenInMyCerealz

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Total Posts: 221
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Mon Mar 29 11:56:08 EDT 2010

Quote from Cyberkilla
Quote from KittenInMyCerealz
why not just make both growth/month AND attacks/month compet*tions?
this way the high lvl players still get an advantage for their activity in the past

i think that this was discussed before & CK doesnt log the attacks/month currently but anyways...


In many cases, the same people would win both compet*tions. They already get too much rewarding

well actually, they might not.
lower level players would get alot more motivation to attacks because now they have an even chance with everyone else to win the second compet*tion