Tue Feb 3 12:08:26 EST 2009
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No, you are correct, but I strongly uphold that everyone else is wrong.
Hmm... well this thread shouldn't turn into a debating issue but, hey, nobody else said anything yet, by the way. I can see your annoyed. Anywayz, I'z wont insists moar on dis 1. Me Engrish must be reel bad.
Now, on topic and on the actual contents of the wiki article:
* under the 'customisation' t*tle, maybe you could add a line stating that items can be upgraded as well (in order to improve there stats);
* under the 'customisation' t*tle -> 'player customising': a line stating the fact that the actual character statistics and other goodies can be affected by using the Points currency for upgrades;
* somewhere undefined: specify that FRP supports the allies/enemies system (in the same manner as guilds use the alliances/warfare system);
* somewhere under the 'gameplay' section, skills would be worthwhile mentioning. Its a golden attribute for most RPGs.
Regards,
Your faithful "All your bug are belong to me" Forger, who will STFU for now
Brilliant. There is clearly a lot more information to add. I deliberately neglected to mention skills in case I decided to remove them rather than release the new version of them (which I'm not entirely happy with at the moment).
I must mention Carnage here, as he was kind enough to upload the screen shots for me, which Wikipedia was [initially] not allowing me to do.
Invisible War ][
Tue Feb 3 12:28:02 EST 2009
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Brilliant. There is clearly a lot more information to add. I deliberately neglected to mention skills in case I decided to remove them rather than release the new version of them (which I'm not entirely happy with at the moment).
I had to re-read it to make sure I understand. Your not serious about removing the skills, aren't you?
They're an excellent a**essment to a RPG, since they require the player to do a well planned balance of factors (see which are the advantages and the drawbacks, see for which skill to use the skill points gained by level-ups, see which skill can be equalled by character upgrades and see if they can afford to pay the points for that particular upgrade etc.)
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I must mention Carnage here, as he was kind enough to upload the screen shots for me, which Wikipedia was [initially] not allowing me to do.
w00t
Tue Feb 3 13:34:23 EST 2009
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No, you are correct, but I strongly uphold that everyone else is wrong.
Hmm... well this thread shouldn't turn into a debating issue but, hey, nobody else said anything yet, by the way. I can see your annoyed. Anywayz, I'z wont insists moar on dis 1. Me Engrish must be reel bad.
Now, on topic and on the actual contents of the wiki article:
* under the 'customisation' t*tle, maybe you could add a line stating that items can be upgraded as well (in order to improve there stats);
* under the 'customisation' t*tle -> 'player customising': a line stating the fact that the actual character statistics and other goodies can be affected by using the Points currency for upgrades;
* somewhere undefined: specify that FRP supports the allies/enemies system (in the same manner as guilds use the alliances/warfare system);
* somewhere under the 'gameplay' section, skills would be worthwhile mentioning. Its a golden attribute for most RPGs.
Regards,
Your faithful "All your bug are belong to me" Forger, who will STFU for now
I like the idea of skills and their usage. What I do not like is that I feel a great deal of the skills conflict with things like potions.
I know I'm a perfectionist. It will certainly be my undoing.
Invisible War ][