Thu Nov 27 9:59:17 EST 2008
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I will be finishing the viewscreen so it explains what the ships are doing in more details

Cool!
There's something here that I wanted to address... I'm aware this might not be the right place, but just as an idea: right now the ETA counter on the viewscreen displays the time in decimal format (i.e. 5.12 minutes). Each time a second pa**es, the display is updated. Since there are 60 seconds in 1 minute, it means the display will change 60 times in a minute, but the divisions go from [x+1].00 minutes -> [x].00 minutes. Also, each 6th display update will be in the form [x].[y]0 minutes.
So this naturally makes the display go from (for instance): 6.00, 5.98, 5.96, 5.94, 5.93 to 5.90 (in a 6 seconds cycle). This wouldn't be too bad if the number after the decimal point was an even one (not an odd one - this happens sometimes, as in the example above).
Can the ETA counter be made to go from 6.00, 5.98, 5.96, 5.94, 5.92, 5.90, straight?
Edited 1 time(s). Last edited by Forger @ Thu Nov 27 10:00:47 EST 2008
Thu Nov 27 10:06:35 EST 2008
Quote
Quote
I will be finishing the viewscreen so it explains what the ships are doing in more details

Cool!
There's something here that I wanted to address... I'm aware this might not be the right place, but just as an idea: right now the ETA counter on the viewscreen displays the time in decimal format (i.e. 5.12 minutes). Each time a second pa**es, the display is updated. Since there are 60 seconds in 1 minute, it means the display will change 60 times in a minute, but the divisions go from [x+1].00 minutes -> [x].00 minutes. Also, each 6th display update will be in the form [x].[y]0 minutes.
So this naturally makes the display go from (for instance): 6.00, 5.98, 5.96, 5.94, 5.93 to 5.90 (in a 6 seconds cycle). This wouldn't be too bad if the number after the decimal point was an even one (not an odd one - this happens sometimes, as in the example above).
Can the ETA counter be made to go from 6.00, 5.98, 5.96, 5.94, 5.92, 5.90, straight?
It wasn't supposed to be easy to understand

If I were to do that, the counter might have to update more than 60 times per second, as it would never be able to accurately change to an even number all of the time. I'm not sure why it needs to be even

Invisible War ][
Thu Nov 27 10:08:40 EST 2008
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It wasn't supposed to be easy to understand

If I were to do that, the counter might have to update more than 60 times per second, as it would never be able to accurately change to an even number all of the time. I'm not sure why it needs to be even

Hmm okay, I never thought of it as 'futuristic looking nonsense'. I guess it's OK regarded as you've described it, haha.