Arkona

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Tue Aug 12 20:25:29 EDT 2008

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How about a building/area strictly for those who are in the top 5 or top 10 in each category in monthly compet*tion? Like an award area or something

In this area there are npc's in different level you can attack and they can give you more credits than the other npc's or something. Or even drop points (although Im not so sure about that though)

And you can only be there a limit of time. For example the 1st, 2nd or any date in the month(each month) is the only time this area will be open for the ones who are in the top in monthly compet*tion. If you happened to be in the top,  then when you for the first time that day go to the quest, you will automatically be in that area and you can attack the specials npc's and do whatever. But if you go to quest and afterwards random attacking and back to quest again, you will be back in the area where the rest of the players are.

Im very tired now, but I just got the idea when I read this thread.


nice


[13:23] <CYBER> but since my lvl is low so Iwill not sell brain fish becoz I need a lots of brain

coltongrondy

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Tue Aug 12 20:57:45 EDT 2008

isn't that also kind of making the rich richer..?  they get rewarded for being on top of the monthly compet*tion, but then rewarding them again?

I'm still for it.  if you work hard enough, you deserve it.



Arkona

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Tue Aug 12 21:23:49 EDT 2008

Quote

I'm still for it.  if you work hard enough, you deserve it.


exactly... it's really more rewarding the people who work the hardest, they're just "rich" because they do work so hard (smiley)


[13:23] <CYBER> but since my lvl is low so Iwill not sell brain fish becoz I need a lots of brain

Cyberkilla

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Tue Aug 12 21:24:17 EDT 2008

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how about a wilderness park office maybe this can be one of our offical quests, where you can hit a number of animals come back and be awarded? seems a bit dull but feedback is aprecaited


That's the kind of stuff we need to have - little subplots to give people something to do.

I would prefer it if we focused on the settlement area at the moment, but there is no reason that the buildings there can't be related to other regions of the maps.


Invisible War ][

Cyberkilla

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Tue Aug 12 21:29:06 EDT 2008

Quote
How about a building/area strictly for those who are in the top 5 or top 10 in each category in monthly compet*tion? Like an award area or something

In this area there are npc's in different level you can attack and they can give you more credits than the other npc's or something. Or even drop points (although Im not so sure about that though)

And you can only be there a limit of time. For example the 1st, 2nd or any date in the month(each month) is the only time this area will be open for the ones who are in the top in monthly compet*tion. If you happened to be in the top,  then when you for the first time that day go to the quest, you will automatically be in that area and you can attack the specials npc's and do whatever. But if you go to quest and afterwards random attacking and back to quest again, you will be back in the area where the rest of the players are.

Im very tired now, but I just got the idea when I read this thread.


I like the idea, but I think we should focus on getting me to add content that everyone can interact with before spending time making closed off regions(smiley)

I was thinking more along the lines of a blacksmith's, a clothing shop or even a post office(smiley)
Anything you think can be used to expand the game further.

For instance, a blacksmith's shop will give you access to the tools required to forge metal weaponry, etc.
A post office might allow you to communicate with a distant land, or perhaps get you a job delivering packages for money.

Little things like that will add up after a while and leave us with much more interesting gameplay(smiley)


Invisible War ][

coltongrondy

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Tue Aug 12 21:43:34 EDT 2008

I like the idea of the buildings having quests such as the post office that includes objectives/things for money. 

Possibly just simple houses with characters that drop better money? 

A casino with wealthier players.   A quest with a broken slot machine that needs parts from some other shop--possibly blacksmith or some other.

a schoolhouse with a possibility for "studying" that could increase income or experience/turn or something?

something along the lines of a gym?