The Reaper

Member

Total Posts: 18
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Sun Aug 10 15:09:58 EDT 2008

i kinda like that
some are still a little pricey
but it would work



Deleted Player

Mon Aug 11 10:04:19 EDT 2008

 when will the lvl 65 armour and higher be avilable to buy in armory


Cyberkilla

Admin

Total Posts: 5,984
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Mon Aug 11 11:18:12 EDT 2008

The devastation set will be part of a quest, but there will be level 65+ items in the world soon(smiley)

Invisible War ][

Deleted Player

Mon Aug 11 17:56:41 EDT 2008

k u know when the quest will be aviable tp us and the 65+ armour in quest?


coltongrondy

Member

Total Posts: 73
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Thu Aug 14 21:10:19 EDT 2008

I like these prices for the old way money was gained, but with the reduction of credit drops from mobs in the world, its very difficult to accumulate money.  Attacking other players for money slowly loses money from the server, stripping more than is taken.  i mean a level 30, the second highest mob available, is ~3,000 cr/attack.  there only are like what... 25 of them?  40?  so 75,000-125,000cr per run of the world.  to accumulate enough for even lower items would take over 100 runs, a**uming all money was saved and never lost.   that is just a ridiculous amount of game play necessary for one item.  literally over a week of KPT level play just for one week...

the prices look good for people who have money, but once the current money is spent on those new lvl 65 items, whats left? 

i realize this was incredibly long for a simple point but get over it



Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Fri Aug 15 6:58:06 EDT 2008

Quote
I like these prices for the old way money was gained, but with the reduction of credit drops from mobs in the world, its very difficult to accumulate money.  Attacking other players for money slowly loses money from the server, stripping more than is taken.  i mean a level 30, the second highest mob available, is ~3,000 cr/attack.  there only are like what... 25 of them?  40?  so 75,000-125,000cr per run of the world.  to accumulate enough for even lower items would take over 100 runs, a**uming all money was saved and never lost.   that is just a ridiculous amount of game play necessary for one item.  literally over a week of KPT level play just for one week...

the prices look good for people who have money, but once the current money is spent on those new lvl 65 items, whats left? 

i realize this was incredibly long for a simple point but get over it


You are forgetting about income per hour on player accounts(smiley)
Also, the npcs are not finished yet. The money they drop is not final, it will probably change.
There will also be more of them.

You will also note that most of the items are a similar price to what they were before, with some of the more expensive ones dropping a lot(smiley)


Invisible War ][