- Wiki
- The Main List of FutureRP Tasks (Protected)
The Main List of FutureRP Tasks
- Create a proper welcome page for new players.
- Start recording the previous day’s attacks performed, for tournament purposes.
- Create a junkyard NPC, which buys (and destroys) items for a tiny sum.
- Create an integrated tournament system, enabling players and guilds to create tournaments of various kinds, which will be logged in a unified way, and award prizes, if applicable.
- Create a Quest Editor front-end for the World Builder, to enable custom quest making.
- Create a Clone NPC tool for the World Builder, to ease map making.
- Create a set of default NPC Types and Tilesets for the World Builder.
- Add support for uploadable site background images for Preferred Players.
- Enable static pricing on Vendor NPCs, and the ability to disable purchase notifications.
- Add support for selling items to Vendor NPCs, which the NPC can then sell to others. The NPC would be configured to draw money from the owner’s bank, and a whitelist of desired items could be set.
- Redesign all available skills, adding race-specific and quest/objective unlockable ones for good measure.
- Create a mechanism whereby player bank accounts become vulnerable (in a limited way) to attack.
- Re-evaluate the idea of a simple in-page chat, for quick convos. It might be useful for addressing new players.
- Bring back a bioenergy-like account attribute, perhaps named health, which would influence account performance in some way.
- Check Credit loss when you lose again an NPC -- it may be too low now.
- Tweak item attribute allocations and address the issue of new item quality types.
- Finalise World Builder and Item Making rules; draw up documentation.
- Several pages, such as Holiday Mode and Who’s Online, are missing from the menus.
- Draw the little icons on the map overview page of the World Builder.
- Hide Create Guild link when the player is already in a guild.
- Finish drawing the artwork for the Newbie Asteroid Belt, and make it the default spawn point.
- Consider adding a preference to set the default page you see after login.
- Consider adding a preference to set the default chat colour and nickname.
- Consider removing the character type field from the registration form, and presenting that choice to the player as a separate page, after registration and subsequent login, like we used to.
- Reinstate some sort of guild assets feature.
- Add a selection of additonal site background images and colour schemes.
- Finish the FutureRP mobile theme.
- Clean up forum code, fix strange behaviour, such as editing a post pushing it up the list, and the redirect after replying to a thread sending you to the wrong page in the thread.
- Split the auctions page and the trade block in two, rewrite both of them.
- Rename backpack to inventory, add item sorting, special behaviour with quest items.
- Give Jump Pack a special bonus map purpose.
- Organise the forum categories into a more intuitive/concise order.
- Replace/supplement item upgrades with a crystal socket feature.
- Add a larger selection of badges to earn.
- Add trophies and medals feature, to replace the primitive guild medals feature.
- Provide a selection of gadgets and widgets for Android, Windows 7, etc.
- Improve the raiding page by showing a list of recently respawned bosses that your guild has raided at some point in the past few days.
- Improve the guild vault feature, and consider adding a player vault feature.
- Provide more advanced statistical data on players and guilds, for the purposes of competitions and measuring of performance. This will be useful for players that host competitions.
- Create an app for Facebook and other social networks, which would be integrated with FutureRP accounts, and give a small reward when users interact with the app on your social network’s profile page.
- Add a selection of new casino games, to complement the raffle and lottery, including blackjack, slot machines, etc.
- Create a feature where special events can be voted for, and automatically scheduled with minimal manual intervention. Thursday thieves, double exp fridays, etc.
- Create a Hall of Fame where players can vote to nominate eachother for possible inclusion. The timeframe for HoF voting would be six months (the same length of an age/round/etc. in the game).
- Set up an automated round/age counter, which increments every six months.
- Strip out broken voting buttons from the Vote For FutureRP page, and add new ones if possible.
- Add some extra hourly reward types, and increase the frequency slightly.
- Add a small number of new Upgrade Centre options.
- Implement exp gain/strip via raiding, raiding “attack†ranges, and daily/weekly raiding limits.
- Add a number of new Objectives to complete; possibly finish the skill buff objective reward, so we can give players an agility buff after X attacks, etc.
- Write wiki articles to document the game’s main features, memes, terminology, etc.
- Draw an avatar image for every character type available in the game.
- Write a backstory in the wiki, explaining the races and recent history.
- Add several special effects to the bounty hunting feature.
- Add some sort of Medal Making support to the World Builder.
- Draw a set of default gallery avatars for players and guilds.
- Create a set of Preferred Player-only skills.
- Create Super Suits feature, where Preferred Players can by special item sets, which expire after a period of time, but feature impressive attributes and effects.
- Give Preferred Players extra backpack space.
- Create wrapped gifts page, and give Preferred Players a few each week/month/etc.
- Create a page of downloadable content, such as background images, forum signatures, etc.
- Reinstate map caching on the World page; first, we must refresh the cache on every page in the World Builder that makes the cache dirty.
- Make the Lobby map a bit more interesting/helpful to all players, but newbies in particular.
- Finish and finalise the Treasure List editor feature of the World Builder. Fix drop rates.
- Give every page on the site a proper title, via its template instance.
- When you start a quest, but have all of the required items to complete it, you still have to F5 (or leave/talk again to the NPC) to actually finish the quest. Perhaps this should be more streamlined.
- Don’t drop quest item treasure if it isn’t required for an active quest for this player?
- Add a credit transfer log to the bank page, to enable players to see previous wiring transactions.
- Split the player preferences page into Edit Profile and Account Settings.
- Rewrite the About FutureRP text on the homepage.
- Disable admin panel options if the user lacks the permissions to use them.
- Add a way to resize, crop, and merge maps in the World Builder.
- Create a function which can splice one map onto a coordinate of another, so that we can dynamically change the look of a map via actions, etc.
- Clean up the Place Listing, adding better filtering, sorting, and more information. We want to have competition and mini-game maps -- it should be easier to find them amongst the normal maps.
- Create new official items (and full sets), maps, quests, bosses, etc., at the most populated/needy level ranges.
- Restart the comic competition, and put the entries in a more permanent and visible place.
- Write objective_view.php, to show the details of an objective? Possibly completion log?
- Add “jumping†skill buffs, which are passed from player to player either randomly, or when a raid/attack is performed against them, etc. Only a small number of buff instances would exist at any one time, and they would reset periodically?
- Integrate FutureRP as a Chrome App.
- Implement a stock market feature, where players can gain/lose money that is invested in shares, depending on how their “companies†fair. We could use in-game numbers, like guilds, player growth, game activity, and/or even external links to stock numbers to create simulated stock fluctuations.
- Create an API for developers to use to get statistical data from the game, or even to perform a limited set of actions.
- Reduce the waiting time between clicks, and/or do something to make link clicks less bothersome and more enticing.
- Reorder the bounty page so that Placed By is at the right of the table, rather than the left.
- Implement a Sent Items folder for the mail inbox, a better ignore list, better mail flagging and organising features, etc.
- Key mapping preferences page with layout presets for various langurages/keyboard layouts.
- Trivia/quiz bot for chat room, bless/smite command, and other fun stuff for the chat room.
- First/Last Next/Previous is buggy on certain pages. Perhaps they use the old function -- convert everything to the new function and delete the old one.
- Make the Active Skill Buffs table on player profiles a bit more informative, and cooler looking. At the moment, there is a lot of redundant space, which makes it look strange.
- Lot more data to the guild event log, including: invites, joins, leaves, kicks, treasure picked up, etc.
- Create new Halloween content; items, change site theme, mapset, competitions.
Special Automated Event Ideas
- Thursday Thieves -- skim a small % of Credits from every player’s bank account, and put it into their pockets. This could be done once, or periodically throughout the day.
- Ultra Jackpot -- skim a small % of Credits from every player’s bank account, and put it in the lottery to supplement the jackpot.
- The Prize Chain -- attempt to collect your prize, every day, for the length of the event, to have a % chance of getting a reward each day, with a larger one at the end of the event. If the chain is broken (you fail to collect (by inaction, or your % luck was bad?)), that’s you out of the competition. Everyone can see who’s still in the game on the event page?
- Halloween Land -- seasonal event that is activated regardless of votes.
Still to add to the task list, in a more elaborated form:
- Grid capture idea for raiding/warfare, and PvP competitions.
- Grid capture idea for capturing territories, owning stuff? Possibly global grid of stuff to capture. Othello style.
- Instance dungeons, mazes & puzzles using the snap-in modules and scheduled event action extension.
- Item token collection feature, which can be used to enable players to buy stuff that they couldn’t do so ordinarily. Useful for treasure drops and quest rewards.
- Add a list of WB map actions that we should implement.
- Close-up view of console, out of window, at poster on wall, etc.
- Activate lever/switch/button/etc.
- Horse racing, slot machine, etc., for casinos.
- Kick Idlers -- kick offline players after X minutes.
- Collect The Trash -- pick up all dropped items on a map, and move them to specific location.
- NPC mover -- periodically reposition certain NPCs.
- Portal [item criteria] -- only allow access if certain item(s) are equipped, in backpack, etc.
- Portal [changing target coords] -- list of endpoints, which are chosen based upon the time of day, random, player level, etc.
- Portal [Far Jump] -- teleport to another player’s map entirely, provided they have a Far Jump Endpoint configured to allow access to you.
- Far Jump Endpoint -- allow external access to your maps from other player’s maps.
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