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- Idea Submission
- [ 5000 Max Turns [ Turn Refill Lvl Up ] Exp Per Hour On Lvl Up ]
Sun Nov 4 6:26:52 EST 2012
3500 is a very odd number and i would love to be able to upgrade it to 5000 via the Upgrade Centre.
When You Level it is an achievement, so it would be AWESOME! If our Turns refilled back to Max, or implement a Mob at the beginning of each Map that we have to talk to, to lvl up. So that we can empty our Turns.. Choose To Lvl Up, Then get our Turns refilled and do it all over again.
How about a slight increase in your Exp Per Hour for each Level, only a small gain of 1 - 5. That way it rewards the people who train harder, but getting more exp when they aren't online as a bonus.
That is all, Goodbye
When You Level it is an achievement, so it would be AWESOME! If our Turns refilled back to Max, or implement a Mob at the beginning of each Map that we have to talk to, to lvl up. So that we can empty our Turns.. Choose To Lvl Up, Then get our Turns refilled and do it all over again.
How about a slight increase in your Exp Per Hour for each Level, only a small gain of 1 - 5. That way it rewards the people who train harder, but getting more exp when they aren't online as a bonus.
That is all, Goodbye
Sun Nov 4 6:59:00 EST 2012
Ok, I really like the idea of adding some more to the upgrade center and increasing the turns to 5000 with an upgrade.
I also like the idea of a "refil" of turns when you level. I think a full refil might be a bit much, but I wouldn't think an hours worth of turns wouldn't be unreasonable.
The only idea I don't care for is the XP per hour one. If I'm not mistaken I think the hourly XP is just a buffer to help people from going negative XP from player attacks? I think pretty much anything beyond that is just a small bonus. Just imagine if CyberGhost got 5 extra XP for every level he's got....that could get out of hand really quickly.
The first 2 suggestions have alot of merit though.
Sun Nov 4 21:00:02 EST 2012
This is the only game I've played where level ups don't fill you turns. At the same time, this is the only game I've played where every mob, no matter the level costs one 1 turn to attack.
So I think it's fair how it is. 3,500 is good. If you want to boost your leveling, buy the 500 turns per hour upgrade.
Otherwise, just take a break. 3,500 attacks is plenty, I think it's time to stretch anyway.
Sun Nov 4 21:07:45 EST 2012
Quote from Maddox
This is the only game I've played where level ups don't fill you turns. At the same time, this is the only game I've played where every mob, no matter the level costs one 1 turn to attack.
So I think it's fair how it is. 3,500 is good. If you want to boost your leveling, buy the 500 turns per hour upgrade.
Otherwise, just take a break. 3,500 attacks is plenty, I think it's time to stretch anyway.
Correction, every mob can be attacked using 1 to 20 turns (can be choosen in edit profile). Using anymore than 1 turn isn't practical though, unless you want to make some quick money with 20 turns per mob.
¯\_(ツ)_/¯
Mon Nov 5 8:52:36 EST 2012
I think the extra exp/hr thing might be a bit dangerous; it's supposed to get harder as you level up. We shouldn't be making it easier for them.
The 3,500 turns was done for a reason, but I can't remember what it was We could add more, but I think it'd have to be seriously discussed before doing so. Higher caps will make turns far too plentiful.
Lastly, the turns refill isn't a bad idea, but completely filling up their turns might be way over the top. If you had a 5,000 turns cap, and you levelled up, you'd be able to do another 5,000 attacks. Seems like far too much for me.
Perhaps if it were only a few hundred extra turns. There could even be an upgrade centre option that increased your level-up turns bonus.
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As others have said, we're a bit strange on this game, in that we only require one turn per NPC attack, regardless of the level. It's possible that this might change in the future, but for the meantime, it must be taken into consideration, when planning turn cap increases
On a related note, I quite like the idea of increasing the minimum turn cost for attacks based upon the total attacks you've done in a single day. That way, if you really want to grind and level quickly, you'll need more turns, but casual players will be largely unaffected.
It's just another way of making turns more precious when you're really using a lot of them.
Edit: I have a feeling that the last paragraph won't go down well. I haven't implemented it yet, it's just something I'm thinking about
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Mon Nov 5 8:54:18 EST 2012
Mon Nov 5 10:54:29 EST 2012
So you're saying that the more you attack the more turns it costs to attack? Or am I mistaken on that?
If that's the case then I do think the turn max should be increased, the sad side effect to that is if it is an increasing cost of turns to attack it will make it nearly if not completely impossible to achieve the 10k, 15k, 20k attacks per day, so that might need to be considered.
I like the idea of gaining turns when you level, I suggest it be based off the number of turns you accumulate in an hour, so when you level its essentially like another hour ticking over.
Some interesting things to think about....
Oh about the turns thing. I think what it boils down to is do you want people who want to raid a lot not be able to attack a lot and vice versa. Because if that's the case then the turns shouldn't probably be messed with because its about right, as I attack a lot I don't have very many turns left to start raids, and most of the people who run lots of raids don't have loads of turns left for attacks....however, if you're wanting to make to where you can do BOTH attack a lot and raid a lot then increasing the turns might be an option, although I think it should be a costly upgrade in the shop, like 1000+ points to not only make it more difficult to get but to make it more valuable in turn
If that's the case then I do think the turn max should be increased, the sad side effect to that is if it is an increasing cost of turns to attack it will make it nearly if not completely impossible to achieve the 10k, 15k, 20k attacks per day, so that might need to be considered.
I like the idea of gaining turns when you level, I suggest it be based off the number of turns you accumulate in an hour, so when you level its essentially like another hour ticking over.
Some interesting things to think about....
Oh about the turns thing. I think what it boils down to is do you want people who want to raid a lot not be able to attack a lot and vice versa. Because if that's the case then the turns shouldn't probably be messed with because its about right, as I attack a lot I don't have very many turns left to start raids, and most of the people who run lots of raids don't have loads of turns left for attacks....however, if you're wanting to make to where you can do BOTH attack a lot and raid a lot then increasing the turns might be an option, although I think it should be a costly upgrade in the shop, like 1000+ points to not only make it more difficult to get but to make it more valuable in turn
Edited 1 time(s). Last edited by Big Boss Man @ Mon Nov 5 10:57:50 EST 2012