- Forums
- Idea Submission
- Item Upgrades
Wed May 19 13:44:48 EDT 2010
I dont know how hard it would be to do but it might help the economy as far as credit spending goes......
Have all weapons and armor start at a level 1 ( the base level ).....
You then spend credits to upgrade the item
Lets say the value would be 10,000,000 credits to upgrade each level and after the upgrade the item would go up in power 1 percent per each level upgraded.....
It could be on any item in game that has stats which in turn could be sold for a higher value....
Items can still keep there level requirements but would gain level from upgrades instead of being maxed out with 5 stars...
Just a thought..
Have all weapons and armor start at a level 1 ( the base level ).....
You then spend credits to upgrade the item
Lets say the value would be 10,000,000 credits to upgrade each level and after the upgrade the item would go up in power 1 percent per each level upgraded.....
It could be on any item in game that has stats which in turn could be sold for a higher value....
Items can still keep there level requirements but would gain level from upgrades instead of being maxed out with 5 stars...
Just a thought..
Wed May 19 13:49:11 EDT 2010
Its and alright idea but personally i dont like it that much sorry justt my opinion though
Wed May 19 15:52:41 EDT 2010
Are you basically saying the following:
- Every item has some base attributes.
- The attributes scale with the level of the item, but always keeping the original ratio (ie. if it has more attack than HP, that won't change).
- You can upgrade the item with Credits.
How interesting. Indeed, some items could be bought already at a certain level, so you don't need to buy every item at level 1. And some items will have a cap, so you can't upgrade your lvl 1 n00b sword past lvl 15? Curious idea.
EDIT: Just an FYI, but...
This is actually the way items work now, except that users can't change the level themselves.
Every item has a % value, with 0% being 0 and 100% being whatever the maximum power the attribute can have at level X in slot Y.
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Wed May 19 15:54:23 EDT 2010
Thu May 20 11:19:41 EDT 2010
exactly .....i think i follow you and your code LOL....but yes...say for instance the axe you have for sale....the base level that people can use it is level 30......keep that...thats good to have.....so you will have your base level that someone can use item.....then you will have another level that it can be upgraded to for stat increase....i dont know if ya need a level cap for an item but it would be cool to see someone upgrade lets say a Stiletto Blade that has no base level upgrade it to a level 50 item ( power wise)
So it would be a No level req item with a 50 level power...then people could sell items more in game too....would make the cheap items have value now
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Are you basically saying the following:
So it would be a No level req item with a 50 level power...then people could sell items more in game too....would make the cheap items have value now
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Are you basically saying the following:
- Every item has some base attributes.
- The attributes scale with the level of the item, but always
keeping the original ratio (ie. if it has more attack than HP, that
won't change).
- You can upgrade the item with Credits.
How interesting. Indeed, some items could be bought already at a
certain level, so you don't need to buy every item at level 1. And some
items will have a cap, so you can't upgrade your lvl 1 n00b sword past
lvl 15? Curious idea.
EDIT: Just an FYI, but...
This is actually the way items work now, except that users can't
change the level themselves.
Every item has a % value, with 0% being 0 and 100% being whatever
the maximum power the attribute can have at level X in slot Y.
Fri May 21 11:54:55 EDT 2010
Yes, that's it exactly
Quote from Sdiddy73
exactly .....i think i follow you and your code LOL....but yes...say for instance the axe you have for sale....the base level that people can use it is level 30......keep that...thats good to have.....so you will have your base level that someone can use item.....then you will have another level that it can be upgraded to for stat increase....i dont know if ya need a level cap for an item but it would be cool to see someone upgrade lets say a Stiletto Blade that has no base level upgrade it to a level 50 item ( power wise)
So it would be a No level req item with a 50 level power...then people could sell items more in game too....would make the cheap items have value now
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Are you basically saying the following:
So it would be a No level req item with a 50 level power...then people could sell items more in game too....would make the cheap items have value now
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Are you basically saying the following:
- Every item has some base attributes.
- The attributes scale with the level of the item, but always keeping the original ratio (ie. if it has more attack than HP, that won't change).
- You can upgrade the item with Credits.
How interesting. Indeed, some items could be bought already at a certain level, so you don't need to buy every item at level 1. And some items will have a cap, so you can't upgrade your lvl 1 n00b sword past lvl 15? Curious idea.
EDIT: Just an FYI, but...
This is actually the way items work now, except that users can't change the level themselves.
Every item has a % value, with 0% being 0 and 100% being whatever the maximum power the attribute can have at level X in slot Y.
Invisible War ][
Wed May 9 15:16:04 EDT 2012
Bumparooski